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Tighten Your Play

At the end of my article describing my experiences at Grand Prix Chicago I said one of the most important things to being a successful Magic player is to “tighten up your play”. But what does that mean? Here are a few things you can do -- Build the best deck you can. Read your opponent. Know all the tricks to playing your deck. And avoid making gameplay mistakes. That’s a lot to cover. Let me help you get started.

Published:
8/1/2014
Views:
3029
Author:
Johnny Bravo
Comments:
8

An Introduction – Aggro Vs Midrange Vs Control

In John Impellizzeri's first article for MTGFanatic, he introduces us to both himself and the basic deck archetypes of Magic.

Published:
4/7/2014
Views:
6709
Author:
Johnny Bravo
Comments:
8
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Roots: the Apple Core Of Opportunity

We are met with another core set that attempts to hold the Standard format together while being simple enough for new folks to dig in quickly. Overall, I think this core set does that in a fantastic way.

Published:
7/28/2013
Views:
7303
Author:
Mr. Safety
Comments:
21
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Roots: Cubism

There is an old saying that goes like this: “Art imitates life.” When it comes to cube drafting, cube drafting imitates booster drafting. First of all, if you haven’t ever tried a booster draft you need to try it, period. It is a unique experience in the world of Magic that is incredibly fun. Once you have tried it, and realized how hard it is to pick the right cards and make the right deck, you will appreciate the idea of a cube greatly. One of the hardest parts about drafting is knowing which cards to pick and which ones to pass, especially in the beginning when you haven’t established your colors yet. Being unfamiliar with the card pool puts you at an immediate disadvantage, especially if others in the group, known as a pod, do have familiarity with the card pool. In your cube, you get to pick the cards, which is something that should really grab your attention. Drafting cards you know and love is just about an eleven on a ten-point fun scale.

Published:
6/27/2013
Views:
5539
Author:
Mr. Safety
Comments:
1
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Roots: Some Days You're the Windshield, Some Days You're the Bug

Now that Roots has covered the basics of building the different deck archetypes, it’s time to dig deep into mid-game play. With a decently built deck in your holster you’ll be able to gun-sling with anybody at the kitchen table. A favorite strategy for casual shenanigans is Turbo Fog. Most casual decks are creature based in one form or another, especially multi-player decks. Turbo Fog takes advantage of creature-based decks in a way that can frustrate even the heartiest of veteran players. Today we are exploring a Turbo-Fog deck in order to bring some interactions in the middle of a game that can provide for a way to flex your decision-making brain cells.

Published:
5/28/2012
Views:
5725
Author:
Mr. Safety
Comments:
9
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Roots: a Day for Learning to Diversity

I attended a local Legacy tournament recently on May 4th with a fantastic experience under my belt. I didn’t come in first place, the matches weren’t interesting, and there were only seven players in the queue. Doesn’t sound that exciting, does it? Well, it wasn’t terrible, but not nearly as good as previous experiences. It is still a nice, but rather short, story to tell. As you’ll see, the best part was the side event that three of us at the shop pulled together to make a lackluster day into something worth remembering.

Published:
5/20/2013
Views:
3748
Author:
Mr. Safety
Comments:
10
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Roots: Notion Theft

My favorite card from Dragon’s Maze sits in that awkward zone for Magic: it’s either incredibly terrible or incredibly good. My money is on incredibly good, causing me to pre-order copies of a card for the first time since Green Sun’s Zenith. I’m brewing up some stuff, a little casual, a little competitive, and that alone is fun enough. Whether the brews actually amount to anything good is only a question time and the community at large can answer. I kept track of many spoiled cards from Dragon’s Maze, but this card got my attention in a big-time way.

Published:
5/23/2013
Views:
7475
Author:
Mr. Safety
Comments:
9
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Roots: Play It Again Sam

This triple-threat dandy has really grabbed my attention. The flavor is cool, his ability is sweet, and he’s one of those special cards that can allow for you to build a deck in several different directions. He can be great in Vampire tribal, for sure. Any time you can load up on more soldiers in your army is a good time. Flipped he’s almost worth two copies of Captivating Vampire, just without the option of a repeatable Mind Control. Pair them together and you can play theft on a grand scale, nabbing a Mercedes or two.

Published:
4/15/2013
Views:
4627
Author:
Mr. Safety
Comments:
5
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Roots: No Round Table Required

When somebody is slinging cards in the Legacy format and they give an offhand comment like, “ I’m using Knights,” they aren’t talking about White Knight, Knight Exemplar, or even Northern Paladin. I can say with absolute accuracy that ninety-eight percent of the time they are talking about Knight of the Reliquary. I can also say with precision unmeasured that eighty percent of statistics are made up on the spot.

Published:
3/25/2013
Views:
4183
Author:
Mr. Safety
Comments:
6
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Roots: What's the Deal?

There is a group of cards enshrouded by an aura of power that many of us older players recognize. Maybe you’re like me and you have a few of them, but you have a long way to go before you can just build any deck you want with the best cards in print. In Legacy it would be Jace, the Mind Sculptor, Tarmogoyf, Force of Will, dual lands like Volcanic Island, and Show and Tell. If you aren’t into Legacy, maybe it’s a Modern cluster something like this: Dark Confidant, Thoughtseize, Cryptic Command, and Mutavault. Standard has these fabulous cardboard weapons of Thragtusk, Bonfire of the Damned, Restoration Angel, Sphinx’s Revelation, and Huntmaster of the Fells. Why are these cards so powerful, and furthermore, why do they have to cost so much darn cash? Sometimes it’s obvious why cards are good, but the intricacies of a card’s potential aren’t always well known, especially to the folks that don’t have experience using them.

Published:
3/28/2013
Views:
4334
Author:
Mr. Safety
Comments:
8
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