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Magic 2014 Dc-10 Challenge

By Zanman on 8/18/2013 Category: Forum>Magic: the Gathering>Articles>Limited Play
Magic 2014 DC-10 Challenge

By Jeff Zandi

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Magic 2014 has just hit the streets and everyone who didn’t mortgage the house to buy Modern Masters packs is excited about cracking some packs of the new core set. Before you buzz by your favorite game store and pick up your booster boxes of M14 only to instantly crush every pack when you get home, consider this. Maybe you should get some play out of those packs. For your consideration, I offer the possibility of playing DC-10 with them.

Hey Zanman, didn’t I just read an interesting and insightful article involving the fun and fiber-free limited format known as DC-10 only a few weeks ago? Indeed you did, intrepid reader, and don’t think for a moment that I don’t appreciate it. What can I tell you, my hands are tied. When a new set comes out I feel compelled to put it through all the normal experimentation. I am nothing if not a man of science. That’s what it says on my dusty old college diploma hanging on the wall here in my office.

I’ve got sixteen fresh packs of the 2014 Core Set sitting here right in front of me. In a style disturbingly close to pack porn, I intend to slowly relieve each booster of its slinky mylar cover. Then I will carefully remove the basic land and the advertisement/token from the back of the pack and then shuffle the remaining fourteen cards face down. Then I’ll do the same with another pack and let them go after each other. In short, I’m pitting sixteen random M14 booster packs against each other in a single elimination contest that will leave one single booster pack triumphant over all the others. It’s not that I don’t like ripping open packs, I certainly do. I just like to squeeze as much play out of them as possible. This is a very good job for DC-10.

By all means, if you aren’t familiar with the format called DC-10, run to the various internets and look it up. Better yet, check out some of my humble endeavors in this arena in the many DC-10 articles I have written for this fine website. Just the same, I will now attempt to explain the DC-10 rules in the briefest possible manner.

DC-10 is a game where two players each open a booster pack and shuffle the contents without looking at them. The game is played just like normal Magic except that players start with zero cards in their opening hand and the player going first does get to draw a card for the turn. Each player starts each game with twenty imaginary token lands in front of him divided equally between the five basic land types. The game is won in exactly the same ways that a normal Magic game is won.

Ninety-one words, I doubt I’ll ever beat that. Here’s how my sixteen pack single elimination DC-10 tournament works: each match is a best two of three games except for the finals, which is a best of five game match. You know, just like the pros would play. If they played DC-10 on the Pro Tour. For each match, I roll a twenty-sided die to randomly determine the pack that will play first. I also use the die roll to help me further randomize the two packs for each game. The play-by-play for each of these matches is detailed at the bottom of this article. Why would anyone ever want to see THIS MUCH DC-10 play-by-play? It’s good for you. M14 is brand new and the sooner you get used to seeing these cards, particularly the completely new cards, interact with each other, the better off you will be. The contents of the sixteen packs are also included. The packs are “named” after the rare or mythic found inside the pack. I hope we don’t run into duplicate rares, but if we do, the second one will have a roman numeral two after its name in the pack listing. Let the games begin.

The Competitors

The packs were listed after they were played, so the cards are not listed in the exact order they appeared in in the booster. The packs are listed in alphabetical order by the name of the pack’s rare or mythic rare.

Ajani, Caller of the Pride won 2-0 in round of 16 over Guardian of the Ages, lost 1-2 to Darksteel Forge in quarterfinals
Battle Sliver
Volcanic Geyser
Glimpse the Future
Pay No Heed
Child of Night
Capashen Knight
Lay of the Land
Wild Guess
Disperse
Rumbling Baloth
Sporemound
Negate
Deathgaze Cockatrice

Bonescythe Sliver won 2-0 in round of 16 over Ogre Battledriver, lost 1-2 to Shivan Dragon in quarterfinals
Stonehorn Chanter
Staff of the Wild Magus
Shiv’s Embrace
Serra Angel (FOIL)
Time Ebb
Celestial Flare
Elvish Mystic
Goblin Shortcutter
Regathan Firecat
Advocate of the Beast
Shadowborn Apostle
Scroll Thief
Mark of the Vampire

Chandra, Pyromaster won 2-0 in round of 16 over Trading Post, won 2-1 over Mutavault, lost 0-2 to Shivan Dragon in semifinals
Molten Birth
Battle Sliver
Kalonian Tusker
Fog
Claustrophobia
Capashen Knight
Thunder Strike
Chandra’s Outrage
Groundshaker Sliver
Sporemound
Trollhide
Wring Flesh
Griffin Sentinel

Chandra’s Phoenix lost 0-2 in the round of 16 versus Darksteel Forge
Banisher Priest
Young Pyromaster
Corrupt
Shock
Divine Favor
Blood Bairn
Dark Favor
Claustrophobia
Goblin Shortcutter
Liturgy of Blood
Predatory Sliver
Seacoast Drake
Giant Spider

Darksteel Forge won 2-0 in the round of 16 over Chandra’s Phoenix, won 2-1 over Ajani, Caller of the Pride, lost 1-2 to Door of Destinies in semifinals
Manaweft Sliver
Water Servant
Enlarge
Undead Minotaur
Griffin Sentinel
Dawnstrike Paladin
Suntail Hawk
Tome Scour
Plummet
Rootwalla
Zephyr Charge
Canyon Minotaur
Minotaur Abomination

Door of Destinies won 2-0 in the round of 16 over Ratchet Bomb, won 2-0 over Megantic Sliver, won 2-1 over Darksteel Forge, lost 2-3 to Shivan Dragon in finals
Banisher Priest
Brave the Elements
Millstone
Archaeomancer
Pillarfield Ox
Capashen Knight
Corpse Hauler
Brindle Boar
Deathgaze Cockatrice
Thunder Strike
Fog
Trollhide
Nightwing Shade

Goblin Diplomats lost 1-2 in the round of 16 to Megantic Sliver
Warden of Evos Isle
Wall of Swords
Rod of Ruin
Divination (FOIL)
Mark of the Vampire
Regathan Firecat
Blur Sliver
Undead Minotaur
Academy Raider
Merfolk Spy
Chandra’s Outrage
Predatory Sliver
Solemn Offering

Guardian of the Ages lost 0-2 in the round of 16 to Ajani, Caller of the Pride
Howl of the Night Pack
Encroaching Wastes
Molten Birth
Pillarfield Ox
Nightwing Shade
Zephyr Charge
Groundshaker Sliver
Negate
Chandra’s Outrage
Show of Valor
Naturalize
Wild Guess
Sentinel Sliver

Liliana’s Reaver lost 1-2 in the round of 16 versus Shivan Dragon
Dragon Egg
Opportunity
Encroaching Wastes
Hunt the Weak
Giant Growth
Griffin Sentinel
Messenger Drake
Verdant Haven
Minotaur Abomination
Soulmender
Claustrophobia
Sensory Deprivation
Marauding Maulhorn

Megantic Sliver won 2-1 in round of 16 over Goblin Diplomats, lost 0-2 to Door of Destinies in quarterfinals
Barrage of Expendables
Tenacious Dead
Staff of the Flame Magus
Cancel
Sensory Deprivation
Corpse Hauler
Claustrophobia
Verdant Haven
Marauding Maulhorn
Brindle Boar
Thunder Strike
Regathan Firecat
Auramancer

Mutavault won 2-1 in round of 16 over Thorncaster Sliver, lost 1-2 to Chandra, Pyromaster in quarterfinals
Wall of Swords
Stonehorn Chanter
Howl of the Night Pack
Show of Valor
Demolish
Pillarfield Ox
Nightwing Shade
Shadowborn Apostle
Wild Guess
Verdant Haven
Groundshaker Sliver
Time Ebb
Soulmender

Ogre Battledriver lost 0-2 to Bonescythe Sliver in the round of 16
Accorder’s Shield
Staff of the Mind Magus
Barrage of Expendables
Marauding Maulhorn (FOIL)
Dragon Hatchling
Pacifism
Lay of the Land
Gladecover Scout
Merfolk Spy
Rumbling Baloth
Armored Cancrix
Liturgy of Blood
Altar’s Reap

Ratchet Bomb lost 0-2 in the round of 16 to Door of Destinies
Dragon Egg
Windstorm
Vampire Warlord
Accursed Spirit
Shrivel
Advocate of the Beast
Blue Sliver
Fortify
Rootwalla
Soulmender
Trained Condor
Cyclops Tyrant
Demolish

Shivan Dragon won 2-1 in the round of 16 over Liliana’s Reaver, won 2-1 over Bonescythe Sliver, won 2-0 over Chandra, Pyromaster, won 3-2 over Door of Destinies in the finals
Opportunity
Illusionary Armor
Blessing
Negate
Accursed Spirit
Dawnstrike Paladin
Soulmender
Duress
Cyclops Tyrant
Sensory Deprivation
Cancel
Thunder Strike
Auramancer

Thorncaster Sliver lost 1-2 in round of 16 to Mutavault
Staff of the Mind Magus
Barrage of Expendables
Corrupt
Solemn Offering
Lay of the Land
Lava Axe
Duress
Scroll Thief
Predatory Sliver
Essence Scatter
Quag Sickness
Academy Raider
Sliver Construct

Trading Post lost 0-2 to Chandra in round of 16
Enlarge
Bramblecrush
Gnawing Zombie
Celestial Flare
Goblin Shortcutter
Elvish Mystic
Vile Rebirth
Scroll Thief
Hive Stirrings
Festering Newt
Suntail Hawk
Pay No Heed
Mark of the Vampire

Here are the summaries of the matches from the Magic 2014 DC-10 Challenge

The Round of Sixteen

Chandra, Pyromaster won game one over Trading Post on the back of a turn five Groundshaker Sliver and a turn six Battle Sliver enchanted on turn seven with Trollhide. Trading Post had an early game Celestial Flare that only managed to make Chandra sacrifice her turn one Griffin Sentinel. In game two Post draws Enlarge on turn one but never finds a good use for it. Post’s turn two Festering Newt is no answer for Chandra’s turn two Kalonian Tusker. Chandra draws Thunder Strike on turn two and Chandra’s Outrage on turn three to keep herself on top. The planeswalker enters the battlefield on turn five and clears out a Suntail Hawk. At the end of turn five Chandra is ahead 18-10. Post has a Gnawing Zombie on turn six and a Scroll Thief on turn seven but neither are able to keep Chandra from winning game two on turn seven with Capashen Knight and Kalonian Tusker and Battle Sliver. The Pyromaster deals the last point of damage to win the game and take the match 2-0.

Game one of the match between Thorncaster Sliver and Mutavault starts very slowly with Mutavault’s turn three Soulmender dealing the first damage in the game on turn four. Things change when Mutavault draws and plays Howl of the Night Pack putting four 2/2 green Wolf tokens in play. Thorncaster has to use two good removal spells, Corrupt and Quag Sickness, to take out two of the Wolf tokens. Mutavault loses Nightwing Shade to Essence Scatter on turn seven but has Groundshaker Sliver on turn eight and Stonehorn Chanter on turn nine. Mutavault brings the whole team on turn ten and Thorncaster concedes. Mutavault plays Mutavault on turn one of game two giving himself a good start. Thorncaster starts with a Duress that takes away Show of Valor from Mutavault on turn four. Meanwhile, Mutavault chops slowly away at Thorncaster. Just like in game one, Thorncaster has Essence Scatter to counter Nightwing Shade. Just like in game one, Thorncaster has to use Corrupt to get rid of a two-power creature, this time it’s Pillarfield Ox. Quag Sickness helps Thorncaster stay in the game, and the life gained from Corrupt has Thorncaster feeling like he’s still in the game when the score is 16-24 in Mutavault’s favor on turn ten. Thorncaster is at just five life on turn eleven when he plays Solemn Offering targeting Mutavault’s Barrage of Expendables and gains four life. Mutavault draws Howl of the Night Pack on turn twelve and concedes because he doesn’t have any more card in his library after playing Wild Guess back on turn four. After two long games, the match is tied. Game three is the shortest game of the match in part because Mutavault finally gets Nightwing Shade onto the battlefield, and on turn one at that. Thorncaster’s turn one Academy Raider is not quite as good. Because Mutavault taps out pumping Shade in order to deal six damage on turn two, Thorncaster is able to kill the Shade with a four point Corrupt on his turn two. Mutavault plays Wild Guess on turn three, the very spell that caused him to not win game two, and discards Shadowborn Apostle gaining Wall of Swords and Howl of the Night Pack. This is the advantage the puts Mutavault over the top. The score goes from 18-18 on turn three to 10-18 in Mutavault’s favor on turn four. Mutavault adds Stonehorn Chanter on turn four as well and with a turn five Groundshaker Sliver, Thorncaster simply cannot keep up. Mutavault wins game three on turn six and takes the match 2-1.

Shivan Dragon starts his tournament run with a very humble start against Liliana’s Reaver. Neither pack can deal any damage until Reaver gets through with little old Griffin Sentinel on turn four. Meanwhile, Shivan attacks on his next turn with not much more firepower, an Auramancer. Reaver plays Hunt the Weak putting a counter on Griffin Sentinel and having it fight with Auramancer. With Auramancer down, Shivan keeps drawing not-so-valuable cards like Thunder Strike and Duress before finally hitting a reasonable creature on turn five with Dawnstrike Paladin. The Paladin gets permanently tapped with Claustrophobia a turn later. Reaver gets Liliana’s Reaver into play and wins game one on turn eight. Game two doesn’t start any better for Shivan, it’ s turn one Cancel followed by turn two Blessing. Then things get a lot better in a hurry when Shivan Dragon enters the battlefield on turn three, enchanted up immediately with Blessing. You would normally want to hold a card like Blessing so that your opponent can’t two-for-one you with a sorcery for enchantment. In DC-10, Shivan knows he only has four Plains with which to pump Blessing. It’s worth the risk to go ahead and enchant Shivan Dragon. Reaver draws Claustrophobia but it’s no good because of Shivan’s turn one Cancel. Shivan Dragon gets through for THIRTEEN DAMAGE on turn four. Reaver draws Minotaur Abomination on his turn four and promptly concedes. Game three features Shivan’s “intimidating” creatures, Cyclops Tyrant on turn two followed by Accursed Spirit on turn three. Shivan Dragon follows on turn six. The game is close because Liliana’s Reaver has dealt some damage. Reaver plays Sensory Deprivation enchanting the big Dragon from Alpha and Beta, but Shivan simply adds Blessing to the back of the Dragon and keeps swinging. Reaver could use a little help than turn nine Verdant Haven. Ironically, Reaver is forced to block Shivan Dragon on turn nine with Messenger Drake. Reaver draws Marauding Maulhorn when the Drake dies but then doesn’t have any cards left at the beginning of his own ninth turn and loses the game unable to draw a card for the turn. Reaver had drawn some extra cards earlier with Opportunity. Shivan also played Opportunity late in the game and was almost out of cards himself. Shivan Dragon wins game three on turn ten, wins the match 2-1.

In his first match of the tournament, Bonescythe Sliver took game one in impressive style with a Serra Angel on turn one followed by Stonehorn Chanter on turn two. Shiv’s Embrace on turn three gave the Chanter wings and game one was over a turn later. In game two, Bonescythe has Shiv’s Embrace on turn one but nobody to give a hug to. Bonescythe has Serra Angel on turn two, but wisely waits to use Shiv’s Embrace on the Advocate of the Beast that he draws a turn later. Bonescythe wins game two on turn five and wins a match that only takes nine turns TOTAL.

Neither pack seems able to deal much damage in the round of sixteen matchup between Darksteel Forge and Chandra’s Phoenix. Turn five was interesting: Phoenix plays Young Pyromancer and then attacks with Blood Bairn, his only other creature. Forge figures it’s safe to block with Manaweft Sliver and Rootwalla. Phoenix plays Shock targeting Forge to trigger Young Pyromancer getting an Elemental token and to get Chandra’s Phoenix back from the graveyard. Blood Bairn eats the token and then, after Forge pumps Rootwalla, Bairn eats the Pyromancer as well. Combat ends with Blood Bairn all alone on the field but joined quickly thereafter by Chandra’s Phoenix. It looks like Phoenix will take game one when he has Corrupt for Forge’s Dawnstrike Paladin, but Forge stays alive with Banisher Priest and then takes the game in the least palatable way possible, he plays Tome Scour milling away the last card in Phoenix’s library. Phoenix loses game one on turn fourteen when he can’t draw a card for the turn, but he would have run out of cards a turn later even without Tome Scour. Game two is another marathon, in DC-10 terms, with neither pack suffering substantial damage until seven turns have passed, when the score is 16-15 just barely in favor of Forge. Things look a little better for Phoenix on turn eight when he takes out Forge’s Water Servant with Liturgy of Blood and then enchants Blood Bairn with Dark Favor. Phoenix deals seven points that turn, but two turns later, while backpedaling and chump blocking left and right, Forge draws Tome Scour and eliminates the last five cards of Phoenix’s library. Forge wins game two on turn ten when Phoenix can’t draw a card for the turn. I hope Forge can sleep at night. Forge wins the match 2-0 and advances.

Ajani, Caller of the Pride plays first in his first game against Guardian of the Ages. Ajani starts with a humble Sporemound on turn one while Guardian draws and plays Guardian of the Ages on turn two. Unfortunately for Guardian, the three points Sporemound dealt before Guardian of the Ages arrived with Zephyr Charge backup was more than enough to let Ajani win game one on turn six with an eighteen point Volcanic Geyser pointed at Guardian’s head. The same way that Tome Scour soured both games of the previous match, so Volcanic Geyser does in this one. Game two is an exciting give and take of creatures with Guardian in the lead as late as turn five. The match comes down to another big Volcanic Geyser on turn seven. When your DC-10 opponent has Geyser in their pack, all you can do is hope to never drop to eighteen or below. Ajani moves on with a 2-0 win.

Door of Destinies slowly takes the lead in game one of his opening match against Ratchet Bomb, Pillarfield Ox deals the first two damage on turn three while his opponent draws, plays and starts putting counters on Ratchet Bomb. Even with the Bomb in play and growing, the game always belongs to Door even before Door plays Millstone on turn seven, already ahead in the life point race 21-8. Ratchet has Demolish for the Millstone but not enough creatures to block Door’s team. Door wins game one on turn nine. In game two, Door gets Millstone onto the battlefield on turn two and you can guess what happens next. Millstone mills away Vampire Warlord and Rootwalla. A turn later, Millstone takes away Soulmender and Windstorm. Is it too late for Demolish to save the day? Probably. Millstone next dumps Trained Condor and Cyclops Tyrant into Ratchet’s graveyard. Ratchet draws Demolish on turn six and yes, it IS too late to save the game. Ratchet is unable to draw a card for the turn on his next turn and Door wins the game and takes the match 2-0.

The last match in the round of sixteen pits Megantic Sliver versus Goblin Diplomats. Just matching the two rares against each other, it doesn’t seem like a fair fight, does it? In game one, it’s worse than that. Megantic Sliver hits the battlefield on turn one. Diplomats block Megantic Sliver with Regathan Firecat on turn two, then finishes off the giant Sliver with Chandra’s Outrage. The two points from Chandra’s Outrage that hit Megantic also represent the first damage of the game. With a Warden of Evos Isle in the air, Diplomats manages to lead throughout a long game one. Unfortunately, Diplomats drew two cards with Divination on turn ten and loses the game on turn thirteen when he cannot draw a card for the turn even while leading the damage race 21-7. Game two is another lengthy affair, Diplomats starts the game with Merfolk Spy. Diplomats sets up an interesting board with Goblin Diplomats requiring Megantic to attack into Diplomats’ Wall of Swords. This play gets rid of Megantic’s Brindle Boar on turn three. Diplomats also gets Warden of Evos Isle into the air, as in game one, but this time, Warden gets enchanted with Mark of the Vampire. Game two ends up being a strange example of a very long game that was also very one-sided. Diplomats wins on turn ten having gained twenty-eight life during the game. Game three is just as long as the first two. Megantic Sliver is on the battlefield on turn two. Things are going Megantic’s way when he manages to play Claustrophobia enchanting and tapping Diplomats’ Wall of Swords and punching through for six more points with Megantic Sliver. Megantic is ahead at this point, 14-2. How could the game last much longer? Diplomats enchants Regathan Firecat with Mark of the Vampire and sends the Firecat into combat where he is blocked by Auramancer gaining six life for Diplomats. On Megantic’s turn nine he plays Barrage of Expendables but takes a shot at end of turn from Diplomats’ Rod of Ruin, the score is now 5-8 in favor of Diplomats. Diplomats has a huge turn nine killing an enchantment (a Sensory Deprivation, not the Barrage of Expendables) with Solemn Offering to gain four life. Diplomats targets Tenacious Dead to get rid of a blocker, Megantic responds sacrificing Tenacious Dead to Barrage of Expendables targeting the enchanted Firecat. Then Megantic sacrifices the Dead two more times targeting and eventually killing the Firecat, each time returning the Dead to the battlefield tapped. Even so, Diplomats pushes through two more points of damage leaving Megantic at 3 life at the end of turn nine. Megantic uses the Tenacious Dead/Barrage of Expendables combo to regain control of the game, winning on turn eleven. The three games take 13, 10 and 11 turns, but Megantic ends up on top and takes the last slot in the quarterfinals.

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The Quarterfinals

Chandra takes on Mutavault in the first match of the semifinals. Mutavault makes the first big play on turn two with Nightwing Shade. Chandra answers with Sporemound on turn three. The Shade hits for five on turn three, six on turn four and five on turn six. The score is 4-7 in favor of Mutavault, thanks to Nightwing Shade, at the end of turn six. Chandra catches up and passes Mutavault just in time on turn seven attacking with Sentinel Sliver and Sporemound and Groundshaker Sliver followed by a point of damage from Chandra, Pyromaster. In game two the first damage is dealt on turn four when Mutavault once again sends Nightwing Shade through the skies for six damage. Tapping out of black mana for maximum damage on turn four hurts Mutavault when Chandra plays Chandra’s Outrage on his turn four targeting and killing Nightwing Shade. Mutavault keeps the beats coming with Groundshaker Sliver on turn five followed by four 2/2 Wolf tokens from Howl of the Night Pack on turn seven. Down 3-18, Chandra draws Battle Sliver on turn eight and concedes, tying the match. Battle Sliver is the first creature in play in game three, on turn two for Chandra. Chandra makes a Capashen Knight on turn two and swings for five. On turn three Chandra deals ten damage attacking with both creatures. Mutavault drew and played a pitiful Shadowborn Apostle on turn three but it was killed by Chandra’s Wring Flesh. Chandra overwhelms Mutavault on turn six with Chandra’s Outrage in her hand but unneeded. Chandra wins game three on turn six and advances to the semifinals.

In game one of the quarterfinals match between Shivan Dragon and Bonescythe Sliver, Bonescythe has all the creatures, Elvish Mystic and Regathan Firecat, until Shivan draws and plays Accursed Spirit on turn three and Shivan Dragon on turn four. Game one turns into a blowout on turn five when Shivan plays Opportunity on turn five drawing four cards. Shivan enchants Shivan Dragon with Illusionary Armor and enchants Accursed Spirit with Blessing. Then Shivan attacks and pumps for eighteen points of damage taking Bonescythe from 17 to -1. Shivan has the first creature in game two, Auramancer on turn two. Auramancer is enchanted with Blessing on turn three and Shivan attacks for four, or would have… Bonescythe plays Celestial Flare and Shivan is forced to sacrifice Auramancer. Then Bonescythe saddles up his humble Goblin Shortcutter with Shiv’s Embrace. Shivan scrambles for something with which to stop Goblin Shortcutter. Shivan plays Opportunity on turn five but draws no answers. Bonescythe wins game two on turn five. Shivan opens with a turn one Dawnstrike Paladin in game three and adds Blessing to the Paladin on turn two before attacking for four. Bonescythe’s turn one Advocate of the Beast gains Mark of the Vampire on turn two and the two packs are now bashing each other with four-powered lifelink monsters! Shivan ups the ante enchanting Paladin with Illusionary Armor on turn three. Shivan attacks and pumps Paladin dealing (and gaining) TEN POINTS on turn three making the scoreboard look lopsided 30-6. The enormous Paladin swings in for the kill on turn six. Bonescythe tries to fix things with Celestial Flare but Shivan has Negate to counter it. Shivan takes the game, and the match, on the next turn instead.

Darksteel Forge and Ajani, Caller of the Pride have a very short game one in their quarterfinals match. Ajani’s Battle Sliver hits for five on turn three, opening a wound Ajani exploits on turn four with a fifteen point Volcanic Geyser for the win. Forge ties the match with an equally short six turn game two victory in which Forge uses Zephyr Charge to fly all of his monsters over the heads of Ajani’s team. Of course, it helps that Ajani doesn’t draw his Volcanic Geyser. In game three, Ajani has nine turns to draw Volcanic Geyser. Forge wins the game by milling Ajani out on turn nine with Tome Scour putting Ajani’s last five cards, including Volcanic Geyser obviously, into Ajani’s graveyard. Forge wins the game on turn ten when Ajani cannot draw a card for his turn. Forge wins the match 2-1 and advances to the semifinals.

Megantic Sliver and Door of Destinies face off in a hard-fought quarterfinals match. Door plays Nightwing Shade on turn two. Megantic and Door trade punches, Megantic with Regathan Firecat and Door with Nightwing Shade. Door steals one turn’s worth of combat damage playing Fog on Megantic’s fifth turn. This move is enough for Door to get a big advantage on his own turn five and Door wins the game a turn later. Game two looks like it’s going to be a blowout when Door plays Millstone on turn one. Unfortunately for Door’s plans, Megantic drew Cancel on turn one. Door recovers nicely with Banisher Priest on turn two exiling Megantic’s Corpse Hauler. Door adds Pillarfield Ox and manages to beat Megantic down to ten life by the end of turn five. Door has Megantic down to six life when Door draws and plays Nightwing Shade on turn nine. Megantic makes Door’s job harder by enchanting the Shade with Sensory Deprivation. Still, Door is able to lean on Megantic by attacking with Shade and pumping it four times on turn ten taking a 24-4 advantage. Megantic draws Tenacious Dead on turn twelve to complete the Tenacious Dead/Barrage of Expendables combo, but it’s too little, too late and Megantic loses game two on turn fifteen when he is unable to draw a card for the turn. Door wins the match 2-0 and advances to the semifinals.

The Semifinals

Two powerful booster packs face off in the semifinals meeting of Chandra, Pyromancer and Shivan Dragon. Chandra’s Kalonian Tusker is the first creature to reach the battlefield in the match on turn two. Shivan plays Shivan Dragon on turn three and enchants it immediately with Blessing. Shivan adds another evasive creature, Cyclops Tyrant, on turn four. Shivan has Cancel when Chandra tries to enchant Shivan Dragon with Claustrophobia. Chandra staves off death on turn seven but concedes a turn later when she runs out of answers. Game two is similar. Shivan plays Cyclops Tyrant on turn one, a couple of levels more dangerous than Chandra’s turn one Griffin Sentinel. Chandra’s Claustrophobia (for Cyclops Tyrant) is answered by Negate. Shivan adds his other intimidate creature, Accursed Spirit, and Shivan wins the game on turn five to claim the first seat in the finals.

If you thought Shivan’s booster full of monsters was unfair, remember back to how you feel about Door of Destinies’ pack eliminates opponents with Millstone! No such luck for Door in game one against Darksteel Forge. Forge’s turn one Minotaur Abomination gets the first damage in on Door of Destinies on turn two. Door plays Nightwing Shade on turn two, Forge counters with Rootwalla on turn three. The big turn of this game is turn four when Forge plays Enlarge targeting his Manaweft Sliver before attacking with Manaweft Sliver, Minotaur Abomination and Rootwalla. When the smoke clears, the score is 14-4 in favor of Forge. Even though Door is able to play and sacrifice Brindle Boar multiple times in the game to gain life, and even though Door manages to get Forge down to two life on turn five, Forge pulls out the game one victory by drawing Zephyr Charge on turn seven and subsequently giving each of three attackers the gift of flight. In game two, Door is up to his old tricks again, landing Millstone on turn two. Forge fights bravely as he watches his future plays go into the graveyard two at a time thanks to Millstone. Forge loses the game on turn six when he can’t draw a card for the turn. Forge starts game three with a turn one Rootwalla, Door has a turn one Pillarfield Ox. Forge draws Enlarge but wants to catch something with it better than Pillarfield Ox, so Forge simply attacks with Rootwalla and pumps when it isn’t blocked (20-16). Forge draws his own one-time-use “super Millstone”, Tome Scour, on turn four and sends five cards, the last of which is Millstone, into Door’s graveyard. Tough but fair. On his next turn Forge plays Zephyr Charge and it looks like it’s lights out for Door of Destinies. The score is 18-1 in Forge’s favor when Door draws and plays Nightwing Shade on his turn five, Door attacks with three humble monsters, Archaeomancer and Brindle Boar and Pillarfield Ox and now the score is 13-1. Forge draws Dawnstrike Paladin. With only a Griffin Sentinel and Rootwalla remaining from the previous turn’s carnage, Forge sits back. If he attacks with both creatures Door can sacrifice Brindle Boar to gain four life and block and kill even a pumped Rootwalla with Nightwing Shade pumped. Door draws Trollhide and snaps it onto the Pillarfield Ox and attacks with just Ox (9-1). Forge draws a blank (Darksteel Forge) and uses Zephyr Charge putting Rootwalla and Dawnstrike Paladin into combat through the air. Door sacrifices Brindle Boar to go to five life, he blocks Rootwalla with Shade and pumps the Shade. The score is 11-3 when the unblocked Paladin deals two damage and gains Forge two life. Door top decks Banisher Priest to exile the Paladin, then attacks with Archaeomancer and Pillarfield Ox and pumped up Shade for exactly eleven points of lethal damage. Door wins game three on turn seven, wins the match 2-1.

The Finals

The finals are a best-of-five-games affair, but don’t you worry about a thing. Those long, laborious M14 DC-10 games are all in the rearview mirror. This match is power versus nasty tricks. Shivan starts game one with turn one Dawnstrike Paladin, then Shivan enchants the Paladin with Blessing on turn two and starts swinging. Then Shivan plays plays Cyclops Tyrant on turn four followed by Accursed Spirit on turn five. It’s cute but sad when Door plays Brindle Boar on turn five. Then Door finds its Millstone on turn six. Shivan plays Opportunity anyway, hoping to win the game on the next turn. It doesn’t work out and Shivan runs out of cards on turn nine giving Door the unlikely 1-0 match lead. Shivan plays Accursed Spirit on turn one, a slightly better play than Door’s turn one Brindle Boar. Shivan plays Blessing enchanting the Spirit on turn two and swings for five. Door plays Nightwing Shade on turn two. Accursed Spirit deals seven damage on turn three and the score is 16-8 in favor of Shivan. Then Door draws his Millstone on turn three. The first activation puts Duress and Shivan Dragon into Shivan’s graveyard. On the next turn, when Opportunity is milled into the graveyard, it seems like Shivan’s opportunity to win this game is also lost. This time, the game end on turn seven when Shivan Dragon cannot draw a card for the turn. Door leads the match 2-0! Game three starts very tentatively, at least until Shivan plays Opportunity on turn three collecting a Cancel and Accursed Spirit. Door is still very much in the race with Nightwing Shade on turn four, at least until Shivan counters it with Cancel. Shivan can afford to Cancel the Shade because Shivan drew Negate on turn four. Shivan adds Illusionary Armor to Accursed Spirit and swings for seven on turn five (21-10). Door’s Banisher Priest exiles Accursed Spirit on turn five. Shivan plays Auramancer on turn six returning Illusionary Armor to his hand, plays Blessing enchanting the Auramancer. Door plays Millstone on turn six but it gets countered by Negate. Shivan presses the issue by enchanting Auramancer with Illusionary Armor on turn seven, Auramancer gets chump blocked by Banisher Priest and Accursed Spirit returns to the battlefield. Shivan Dragon enters the battlefield on turn eight and essentially wins the game by himself on turn nine. Shivan claws his way back into the match, trailing one game to two. Game four is kind of funny, but don’t blink or you might miss it. Shivan draws an insurance card, Cancel, on turn one but has Shivan Dragon on turn two. Shivan Dragon for nine on turn three… Shivan Dragon for nine on turn four. Door draws Millstone on turn five and rightfully concedes. The match is now tied 2-2. Door starts the ultimate battle of the tournament with Brindle Boar. Shivan starts with Opportunity drawing Negate, Blessing, Auramancer and Soulmender. A sorry lot of cards, really, but at least they are out of the way. Shivan’s next draw brings Dawnstrike Paladin which gets enchanted with Blessing. Door plays Millstone on turn three but gets it countered again with Negate. Then, sure as anything, Shivan plays Shivan Dragon on turn three. While Door does tricks with Corpse Hauler and Brindle Boar, Shivan just brings the beats. It seems like Door could buy a lot of time but could never actually win without Millstone. With Shivan Dragon exiled by Banisher Priest on turn six, Shivan wins on turn seven by attacking with the evasive Cyclops Tyrant. Game and match!

Thanks for reading.

Jeff Zandi
Texas Guildmages
Level II DCI Judge
Zanman on Magic Online
jeffzandi@hotmail.com

Play-by-play for the Magic 2014 DC-10 Challenge

Round of Sixteen

Chandra, Pyromaster versus Trading Post

GAME ONE
T1 Chandra draws and plays Griffin Sentinel.
T1 Post draws and plays Goblin Shortcutter.
T2 Chandra draws Wring Flesh, attacks with Sentinel (20-19).
T2 Post draws Celestial Flare, attacks with Shortcutter, Sentinel blocks Shortcutter, Post plays Celestial Flare targeting Chandra, Chandra plays Wring Flesh targeting Shortcutter, Celestial Flare resolves and Chandra sacrifices Griffin Sentinel.
T3 Chandra draws and plays Sporemound.
T3 Post draws and plays Elvish Mystic.
T4 Chandra draws Chandra’s Outrage, attacks with Sporemound (20-16).
T4 Post draws and plays Gnawing Zombie, attacks with Elvish Mystic (19-16).
T5 Chandra draws and plays Groundshaker Sliver, attacks with Sporemound (19-13).
T5 Post draws Pay No Heed.
T6 Chandra draws and plays Battle Sliver, attacks with Groundshaker Sliver and Sporemound, Sporemound blocked by Elvish Mystic, Post activates Gnawing Zombie sacrificing Elvish Mystic (18-14), Post plays Pay No Heed choosing to prevent all damage from Groundshaker Sliver.
T6 Post draws and plays Hive Stirrings putting two 1/1 colorless Sliver tokens onto the battlefield.
T7 Chandra draws and plays Trollhide enchanting Battle Sliver, attacks with Battle Sliver and Groundshaker Sliver and Sporemound, Sliver token blocks Sporemound, Post activates Gnawing Zombie sacrificing the blocking Sliver token (17-15), combat damage happens (17-1).
T7 Post draws Vile Rebirth, CONCEDES.
CHANDRA WINS GAME ONE ON TURN 7, LEADS MATCH 1-0

GAME TWO
T1 Post draws Enlarge.
T1 Chandra draws and plays Kalonian Tusker.
T2 Post draws and plays Festering Newt.
T2 Chandra draws Thunderstrike, attacks with Tusker (20-17).
T3 Post draws and plays Hive Stirrings putting two 1/1 colorless Sliver creature tokens onto the battlefield.
T3 Chandra draws Chandra’s Outrage, attacks with Tusker blocked by Sliver token and Festering Newt, Chandra plays Thunder Strike targeting Kalonian Tusker, Newt triggers when he dies and gives Tusker -1/-1 until end of turn.
T4 Post draws and plays Suntail Hawk, attacks with Sliver token (19-17).
T4 Chandra draws and plays Molten Birth putting two 1/1 red Elemental creature tokens onto the battlefield, Chandra loses the coin flip and Molten Birth goes to the graveyard, attacks with Tusker (19-14).
T5 Post draws Pay No Heed, attacks with Suntail Hawk (18-14).
T5 Chandra draws and plays Chandra, Pyromaster, adds a counter to Chandra dealing one damage to Post and one damage to Suntail Hawk (18-13), attacks with Tusker (18-10).
T6 Post draws and plays Gnawing Zombie, at end of turn Chandra plays Chandra’s Outrage targeting Gnawing Zombie, Post responds activating Gnawing Zombie sacrificing itself (17-11).
T6 Chandra draws and plays Capashen Knight, adds a counter to Chandra targeting Post and the Sliver token (17-10), attacks with Tusker and two Elemental tokens (17-5).
T7 Post draws and plays Scroll Thief.
T7 Chandra draws and plays Battle Sliver, attacks with Tusker and Capashen Knight, when there are no blocks declared Chandra pumps Knight three times, Post plays Pay No Heed choosing Capashen Knight (17-1), Chandra adds a counter to Chandra targeting Post (17-0).
CHANDRA WINS GAME TWO ON TURN 7, WINS MATCH 2-0

Thorncaster Sliver versus Mutavault

GAME ONE
T1 Thorncaster draws Essence Scatter.
T1 Mutavault draws Show of Valor.
T2 Thorncaster draws Corrupt.
T2 Mutavault draws and plays Verdant Haven enchanting a token Forest (20-22).
T3 Thorncaster draws and plays Staff of the Mind Magus.
T3 Mutavault draws and plays Soulmender.
T4 Thorncaster draws Lay of the Land.
T4 Mutavault draws Time Ebb, attacks with Soulmender (19-22).
T5 Thorncaster draws and plays Duress targeting Mutavault, Mutavault reveals his hand and Thorncaster chooses to make Mutavault discard Show of Valor.
T5 Mutavault draws and plays Howl of the Night Pack putting four 2/2 green Wolf creature tokens onto the battlefield, attacks with Soulmender (18-22).
T6 Thorncaster draws and plays Academy Raider.
T6 Mutavault draws and plays Wall of Swords, attacks with Soulmender and four Wolf tokens (9-22).
T7 Thorncaster draws Quag Sickness, attacks with Academy Raider (9-21), Raider triggers and Thorncaster discards Lay of the Land drawing Sliver Construct, plays Sliver Construct, plays Quag Sickness enchanting one of the Wolf tokens, plays Corrupt targeting another Wolf token (13-21).
T7 Mutavault draws and plays Nightwing Shade, Thorncaster responds playing Essence Scatter targeting and countering Nightwing Shade, Staff triggers (14-21), Mutavault attacks with two Wolf tokens, token blocked by Construct (12-21).
T8 Thorncaster draws Lava Axe, attacks with Academy Raider (12-20).
T8 Mutavault draws and plays Groundshaker Sliver, attacks with Wolf token and Soulmender (9-20).
T9 Thorncaster draws Solemn Offering, attacks with Raider (9-19), Raider triggers and Thorncaster discards Solemn Offering drawing and plays Scroll Thief, Staff triggers (10-19).
T9 Mutavault draws and plays Stonehorn Chanter, plays Time Ebb putting Scroll Thief on top of Thorncaster’s library, attacks with Sliver and Wolf token and Soulmender (2-19).
T10 Thorncaster draws and plays Scroll Thief, Staff triggers (3-19), attacks with Academy Raider (3-18), Raider triggers discarding Lava Axe and drawing and playing Thorncaster Sliver.
T10 Mutavault draws Mutavault, activates Stonehorn Chanter, attacks with Sliver and Wolf token and Soulmender and Chanter, Thorncaster CONCEDES.
MUTAVAULT WINS GAME ONE ON TURN 10, LEADS MATCH 1-0

GAME TWO
T1 Thorncaster draws Duress.
T1 Mutavault draws and plays Mutavault.
T2 Thorncaster draws Corrupt.
T2 Mutavault draws Show of Valor, activates Mutavault, attacks with Mutavault (18-20).
T3 Thorncaster draws Essence Scatter.
T3 Mutavault draws Wild Guess, activates Mutavault, attacks with Mutavault (16-20).
T4 Thorncaster draws Lava Axe, plays Duress looking at Mutavault’s hand and making him discard Show of Valor.
T4 Mutavault draws Demolish, plays Wild Guess discarding Demolish and drawing Pillarfield Ox and Nightwing Shade, activates Mutavault, attacks with Mutavault (14-20), plays Pillarfield Ox, plays Nightwing Shade, Thorncaster responds playing Essence Scatter targeting and countering Nightwing Shade.
T5 Thorncaster draws Solemn Offering, plays Corrupt targeting Pillarfield Ox (18-20).
T5 Mutavault draws and plays Verdant Haven enchanting a Forest token (18-22), activates Mutavault, attacks with Mutavault (16-22).
T6 Thorncaster draws and plays Sliver Construct.
T6 Mutavault draws and plays Soulmender.
T7 Thorncaster draws Quag Sickness.
T7 Mutavault draws Time Ebb.
T8 Thorncaster draws Lay of the Land, at end of turn Mutavault activates Soulmender (16-23).
T8 Mutavault draws and plays Stonehorn Chanter.
T9 Thorncaster draws and plays Barrage of Expendables, plays Quag Sickness enchanting and killing Stonehorn Chanter, at end of turn Mutavault activates Soulmender (16-24).
T9 Mutavault draws and plays Groundshaker Sliver.
T10 Thorncaster draws and plays Predatory Sliver, at end of turn Mutavault activates Soulmender (16-25).
T10 Mutavault draws and plays Shadowborn Apostle, plays Time Ebb putting Sliver Construct on top of Thorncaster’s library, activates Mutavault, attacks with Groundshaker Sliver and Mutavault (9-25).
T11 Thorncaster draws and plays Sliver Construct, at end of turn Mutavault activates Soulmender (9-26).
T11 Mutavault draws and plays Wall of Swords, activates Mutavault, attacks with Groundshaker Sliver and Soulmender and Mutavault and Shadowborn Apostle, Sliver Construct and Predatory Sliver block and trade with Groundshaker Sliver (5-26).
T12 Thorncaster draws and plays Scroll Thief, plays Solemn Offering targeting Barrage of Expendables (9-26).
T12 Mutavault draws Howl of the Night Pack, CONCEDES.
(Mutavault concedes because he has no remaining cards in his library and can’t win the game this turn)
THORNCASTER WINS GAME TWO ON TURN 12, TIES MATCH 1-1

GAME THREE
T1 Mutavault draws and plays Nightwing Shade.
T1 Thorncaster draws and plays Academy Raider.
T2 Mutavault draws Wild Guess, attacks with Nightwing Shade, pumps Shade four times (14-20).
T2 Thorncaster draws and plays Corrupt targeting Nightwing Shade (18-20), attacks with Raider (18-19).
T3 Mutavault draws Shadowborn Apostle, plays Wild Guess discarding Apostle and drawing Wall of Swords and Howl of the Night Pack, plays Wall of Swords, plays Howl of the Night Pack putting four 2/2 green Wolf creature tokens onto the battlefield.
T3 Thorncaster draws Essence Scatter, attacks with Raider (18-18), Raider triggers discarding Essence Scatter and drawing and playing Sliver Construct.
T4 Mutavault draws and plays Stonehorn Chanter, attacks with four Wolf tokens (10-18).
T4 Thorncaster draws and plays Quag Sickness enchanting and killing Stonehorn Chanter.
T5 Mutavault draws Groundshaker Sliver, attacks with four Wolf tokens, token blocked by Raider, token blocked by Sliver Construct (6-18), Mutavault plays Groundshaker Sliver.
T5 Thorncaster draws and plays Predatory Sliver.
T6 Mutavault draws Verdant Haven, attacks with three Wolf tokens and Groundshaker Sliver, Predatory Sliver blocks a Wolf token (-3 -18).
MUTAVAULT WINS GAME THREE ON TURN 6, WINS MATCH 2-1

Liliana’s Reaver versus Shivan Dragon

GAME ONE
T1 Reaver draws Hunt the Weak.
T1 Shivan draws Sensory Deprivation.
T2 Reaver draws Claustrophobia.
T2 Shivan draws and plays Auramancer.
T3 Reaver draws and plays Griffin Sentinel.
T3 Shivan draws Cancel.
T4 Reaver draws and plays Minotaur Abomination, Shivan responds playing Cancel targeting and countering Minotaur Abomination, Reaver attacks with Griffin Sentinel (20-19).
T4 Shivan draws Thunder Strike, attacks with Auramancer (18-19).
T5 Reaver draws and plays Soulmender, plays Hunt the Weak putting a +1/+1 counter on Griffin Sentinel and then having Sentinel fight Auramancer, attacks with Sentinel (18-17).
T5 Shivan draws and plays Dawnstrke Paladin.
T6 Reaver draws Verdant Haven, plays Claustrophobia enchanting and tapping Dawnstrike Paladin, attacks with Soulmender and Griffin Sentinel (18-14).
T6 Shivan draws and plays Duress targeting Reaver and forcing Reaver to discard Verdant Haven.
T7 Reaver draws and plays Liliana’s Reaver, attacks with Sentinel and Soulmender (18-11).
T7 Shivan draws Negate.
T8 Reaver draws and plays Dragon Egg, attacks with Reaver and Sentinel and Soulmender (18-4), Reaver triggers putting a 2/2 black Zombie creature token onto the battlefield tapped, Shivan chooses and discards Thunder Strike.
T8 Shivan draws Cyclops Tyrant, CONCEDES.
REAVER WINS GAME ONE ON TURN 8, LEADS MATCH 1-0

GAME TWO
T1 Shivan draws Cancel.
T1 Reaver draws and plays Dragon Egg.
T2 Shivan draws Blessing.
T2 Reaver draws and plays Soulmender.
T3 Shivan draws and plays Shivan Dragon, plays Blessing enchanting Shivan Dragon.
T3 Reaver draws and plays Claustrophobia, Shivan responds playing Cancel targeting and countering Claustrophobia.
T4 Shivan draws Soulmender, attacks with Shivan Dragon, pumps Dragon four times with red mana and four times with white mana (7-20), at end of turn Reaver activates Soulmender (8-20).
T4 Reaver draws Minotaur Abomination, CONCEDES.
SHIVAN WINS GAME TWO ON TURN 4, TIES MATCH 1-1

GAME THREE
T1 Reaver draws and plays Griffin Sentinel.
T1 Shivan draws Negate.
T2 Reaver draws and plays Liliana’s Reaver, attacks with Sentinel (20-19).
T2 Shivan draws and plays Cyclops Tyrant.
T3 Reaver draws and plays Hunt the Weak targeting Liliana’s Reaver and Cyclops Tyrant, Shivan responds playing Negate targeting and countering Hunt the Weak, attacks with Griffin Sentinel (20-18).
T3 Shivan draws and plays Accursed Spirit, attacks with Cyclops Tyrant (17-18).
T4 Reaver draws Encroaching Wastes, attacks with Sentinel (17-17).
T4 Shivan draws Sensory Deprivation, attacks with Tyrant (14-17).
T5 Reaver draws and plays Opportunity drawing Claustrophobia and Giant Growth and Minotaur Abomination and Soulmender, attacks with Reaver and Sentinel, Reaver blocked by Accursed Spirit, Reaver plays Giant Growth targeting Reaver (14-16), plays Claustrophobia enchanting and tapping Cyclops Tyrant, plays Soulmender, plays Minotaur Abomination.
T5 Shivan draws and plays Dawnstrike Paladin, plays Sensory Deprivation enchanting Liliana’s Reaver.
T6 Reaver draws and plays Dragon’s Egg, attacks with Abomination and Sentinel (14-11).
T6 Shivan draws and plays Shivan Dragon.
T7 Reaver draws and plays Sensory Deprivation enchanting Shivan Dragon.
T7 Shivan draws and plays Blessing enchanting Shivan Dragon, attacks with Shivan Dragon, when unblocked Shivan pumps Dragon two times with white mana and four times with red mana (6-11), at end of turn Reaver activates Soulmender (7-11).
T8 Reaver draws and plays Messenger Drake, attacks with Sentinel and Abomination and Reaver, Paladin blocks Reaver (7-8).
T8 Shivan draws Soulmender, attacks with Shivan Dragon blocked by Griffin Sentinel, Shivan pumps Dragon one time with red mana, plays Soulmender, at end of turn Reaver activates Soulmender (8-8).
T9 Reaver draws and plays Verdant Haven enchanting an untapped Forest token (10-8), attacks with Abomination and Reaver, Soulmender blocks Abomination (10-7), Reaver triggers and puts a 2/2 black Zombie creature token onto the battlefield tapped, Shivan is forced to discard a card but he doesn’t have one.
T9 Shivan draws and plays Opportunity drawing Illusionary Armor and Auramancer and Thunder Strike and Duress, plays Duress looking at Reaver’s hand that only contains Encroaching Wastes, attacks with Shivan Dragon blocked by Messenger Drake, Shivan pumps Dragon two times with red mana, Drake triggers when it dies drawing Marauding Maulhorn.
T10 Reaver loses the game when he cannot draw a card for the turn.
SHIVAN WINS GAME THREE ON TURN 9, WINS MATCH 2-1

Bonescythe Sliver versus Ogre Battledriver

GAME ONE
T1 Bonescythe draws and plays Serra Angel (FOIL).
T1 Battledriver draws and plays Merfolk Spy.
T2 Bonescythe draws and plays Stonehorn Chanter, attacks with Angel (20-16).
T2 Battledriver draws and plays Armored Cancrix, attacks with Spy (19-16), Spy triggers but Bonescythe has no cards in hand to look at.
T3 Bonescythe draws and plays Shiv’s Embrace enchanting Stonehorn Chanter, activates Chanter’s ability, attacks with Chanter and Angel, pumps Chanter two times with red mana (27-4).
T3 Battledriver draws Lay of the Land, CONCEDES.
BONESCYTHE WINS GAME ONE ON TURN 3, LEADS MATCH 1-0

GAME TWO
T1 Battledriver draws and plays Merfolk Spy.
T1 Bonescythe draws Shiv’s Embrace.
T2 Battledriver draws Rumbling Baloth, attacks with Spy (19-20), Spy triggers and Bonescythe reveals the only card in his hand Shiv’s Embrace, Battledriver plays Rumbling Baloth.
T2 Bonescythe draws and plays Serra Angel (FOIL).
T3 Battledriver draws and plays Accorder’s Shield, equips Shield to Baloth, attacks with Spy and Baloth (14-20), Spy triggers and Bonescythe reveals the Shiv’s Embrace again.
T3 Bonescythe draws and plays Advocate of the Beast, plays Shiv’s Embrace enchanting Advocate of the Beast, attacks with Serra Angel (14-16).
T4 Battledriver draws and plays Gladecover Scout, attacks with Spy and Baloth (9-16), Spy triggers but Bonescythe’s hand is empty.
T4 Bonescythe draws and plays Shadowborn Apostle, attacks with Serra Angel and Advocate of the Beast, pumps Advocate four times (9-4).
T5 Battledriver draws and plays Marauding Maulhorn (FOIL), attacks with Scout and Spy and Baloth, Apostle blocks Baloth (7-4), Spy triggers but Bonescythe’s hand is empty.
T5 Bonescythe draws and plays Scroll Thief, attacks with Serra Angel and Advocate of the Beast, pumps Advocate four times (7- -8).
(neither pack ever drew their rare in either game!)
BONESCYTHE WINS GAME TWO ON TURN 5, WINS MATCH 2-0

Darksteel Forge versus Chandra’s Phoenix

GAME ONE
T1 Phoenix draws Claustrophobia.
T1 Forge draws and plays Manaweft Sliver.
T2 Phoenix draws Shock.
T2 Forge draws Darksteel Forge, attacks with Sliver (20-19).
T3 Phoenix draws and plays Blood Bairn.
T3 Forge draws and plays Undead Minotaur.
T4 Phoenix draws and plays Chandra’s Phoenix, sacrifices Phoenix to Blood Bairn, plays Claustrophobia targeting and tapping Undead Minotaur, attacks with Blood Bairn (16-19).
T4 Forge draws and plays Rootwalla.
T5 Phoenix draws and plays Young Pyromancer, attacks with Blood Bairn blocked by Rootwalla and Manaweft Sliver, Phoenix plays Shock targeting Forge (14-19), Young Pyromancer triggers and puts a 1/1 red Elemental creature token onto the battlefield, Chandra’s Phoenix triggers and returns to Phoenix’s hand from the graveyard, Phoenix sacrifices Elemental token to Blood Bairn, Forge activates Rootwalla, Phoenix sacrifices Young Pyromancer to Blood Bairn, plays Chandra’s Phoenix.
T5 Forge draws and plays Plummet targeting and killing Chandra’s Phoenix.
T6 Phoenix draws Corrupt, attacks with Blood Bairn (12-19).
T6 Forge draws and plays Water Servant.
T7 Phoenix draws Divine Favor.
T7 Forge draws and plays Minotaur Abomination, attacks with Water Servant, when Servant is unblocked Forge pumps him three times (12-13).
T8 Phoenix draws and plays Seacoast Drake, plays Divine Favor enchanting Seacost Drake (12-16).
T8 Forge draws and plays Dawnstrike Paladin.
T9 Phoenix draws Goblin Shortcutter, plays Corrupt targeting Paladin (12-20).
T9 Forge draws and plays Enlarge targeting Water Servant, attacks with Servant blocked by Blood Bairn, Forge pumps four times (12-8).
T10 Phoenix draws and plays Predatory Sliver, plays Goblin Shortcutter targeting Water Servant.
T10 Forge draws and plays Griffin Sentinel.
T11 Phoenix draws Liturgy of Blood.
T11 Forge draws and plays Suntail Hawk.
T12 Phoenix draws and plays Banisher Priest exiling Water Servant, plays Liturgy of Blood targeting Minotaur Abomination.
T12 Forge draws Zephyr Charge.
T13 Phoenix draws and plays Dark Favor enchanting Predatory Sliver (12-7), attacks with Sliver (7-7).
T13 Forge draws and plays Tome Scour targeting Phoenix milling Giant Spider into his graveyard.
T14 Phoenix loses the game when he cannot draw a card for the turn.
FORGE WINS GAME ONE ON TURN 14, LEADS MATCH 1-0

GAME TWO
T1 Phoenix draws Claustrophobia.
T1 Forge draws and plays Manaweft Sliver.
T2 Phoenix draws Corrupt.
T2 Forge draws and plays Dawnstrike Paladin, attacks with Sliver (20-19).
T3 Phoenix draws Liturgy of Blood, plays Corrupt targeting Dawnstrike Paladin (20-23).
T3 Forge draws Enlarge, attacks with Sliver (20-22).
T4 Phoenix draws and plays Goblin Shortcutter targeting Sliver.
T4 Forge draws Minotaur Abomination, attacks with Sliver (20-21), plays Minotaur Abomination.
T5 Phoenix draws and plays Chandra’s Phoenix, plays Claustrophobia enchanting and tapping Minotaur Abomination, attacks with Shortcutter (18-21).
T5 Forge draws and plays Suntail Hawk, plays Enlarge targeting Manaweft Sliver, attacks with Sliver blocked by Chandra’s Phoenix (18-15).
T6 Phoenix draws and plays Blood Bairn, attacks with Shortcutter blocked by Suntail Hawk.
T6 Forge draws and plays Undead Minotaur.
T7 Phoenix draws and plays Banisher Priest exiling Undead Minotaur, attacks with Blood Bairn (16-15).
T7 Forge draws and plays Water Servant.
T8 Phoenix draws Dark Favor, plays Liturgy of Blood targeting Water Servant, plays Dark Favor enchanting Blood Bairn (16-14), attacks with Priest and Bairn (9-14).
T8 Forge draws and plays Griffin Sentinel.
T9 Phoenix draws and plays Young Pyromaster, attacks with Bairn blocked by Manaweft Sliver.
T9 Forge draws and plays Tome Scour milling Predatory Sliver and Seacoast Drake and Giant Spider and Shock and Divine Favor into Phoenix’s graveyard.
T10 Phoenix loses the game when he cannot draw a card for the turn.
FORGE WINS GAME TWO ON TURN 10, WINS MATCH 2-0

Ajani, Caller of the Pride versus Guardian of the Ages

GAME ONE
T1 Ajani draws and plays Sporemound.
T1 Guardian draws Zephyr Charge.
T2 Ajani draws Disperse, attacks with Sporemound (20-17).
T2 Guardian draws and plays Guardian of the Ages, plays Zephyr Charge.
T3 Ajani draws and plays Deathgaze Cockatrice.
T3 Guardian draws and plays Molten Birth putting two 1/1 red Elemental creature tokens onto the battlefield, Guardian loses the coin flip and Molten Birth goes to the graveyard.
T4 Ajani draws Pay No Heed.
T4 Guardian draws and plays Nightwing Shade.
T5 Ajani draws and plays Wild Guess discarding Pay No Heed and drawing Rumbling Baloth and Glimpse the Future, plays Rumbling Baloth, plays Glimpse the Future putting Volcanic Geyser into his hand and putting Capashen Knight and Lay of the Land into his graveyard.
T5 Guardian draws Encroaching Wastes.
T6 Ajani draws Child of Night, plays Volcanic Geyser with X=18 targeting Guardian (20- -1).
AJANI WINS GAME ONE ON TURN 6, LEADS MATCH 1-0

GAME TWO
T1 Guardian draws Naturalize.
T1 Ajani draws and plays Child of Night.
T2 Guardian draws and plays Pillarfield Ox.
T2 Ajani draws and plays Glimpse the Future putting Volcanic Geyser into his hand and putting Pay No Heed and Deathgaze Cockatrice into his graveyard.
T3 Guardian draws and plays Chandra’s Outrage targeting Child of Night (18-20), attacks with Ox (16-20).
T3 Ajani draws and plays Capashen Knight.
T4 Guardian draws Show of Valor.
T4 Ajani draws Wild Guess, attacks with Knight blocked by Ox, Ajani activates Knight three times, Guardian plays Show of Valor targeting Ox.
T5 Guardian draws and plays Sentinel Sliver, attacks with Ox (14-20).
T5 Ajani draws Lay of the Land, plays Wild Guess discarding Lay of the Land and drawing Rumbling Baloth and Negate, plays Rumbling Baloth.
T6 Guardian draws and plays Molten Birth putting two red 1/1 Elemental creature tokens onto the battlefield, Guardian loses the coin flip and Molten Birth goes to the graveyard.
T6 Ajani draws and plays Sporemound.
T7 Guardian draws and plays Wild Guess discarding Naturalize, Ajani responds playing Negate targeting and countering Wild Guess.
T7 Ajani draws and plays Ajani, Caller of the Pride, removes three counters from Ajani giving Rumbling Baloth flying and double strike until end of turn, attacks with Baloth (14-12), plays Volcanic Geyser with X=15 targeting Guardian (14- -3).
AJANI WINS GAME TWO ON TURN 7, WINS MATCH 2-0

Door of Destinies versus Ratchet Bomb

GAME ONE
T1 Door draws Banisher Priest.
T1 Ratchet draws Windstorm.
T2 Door draws and plays Pillarfield Ox.
T2 Ratchet draws and plays Ratchet Bomb.
T3 Door draws and plays Brindle Boar, attacks with Ox (20-18), at end of turn Ratchet taps and puts a charge counter on Ratchet Bomb.
T3 Ratchet draws and plays Rootwalla.
T4 Door draws Archaeomancer, plays Banisher Priest exiling Rootwalla, attacks with Boar and Ox (20-14), at end of turn Ratchet puts a second charge counter on Ratchet Bomb.
T4 Ratchet draws Advocate of the Beast.
T5 Door draws and plays Nightwing Shade, attacks with Priest and Boar and Ox (20-8), at end of turn Ratchet puts a third charge counter on Ratchet Bomb.
T5 Ratchet draws Demolish, activates and sacrifices Ratchet Bomb, Door responds sacrificing Brindle Boar (24-8), Rootwalla returns to the battlefield on Ratchet’s side when Priest dies, Ratchet plays Advocate of the Beast.
T6 Door draws Thunder Strike, attacks with Nightwing Shade and Pillarfield Ox, Ox blocked by Rootwalla, Ratchet activates Rootwalla, Door plays Thunder Strike targeting Ox, Ratchet plays Windstorm with X=11.
T6 Ratchet draws and plays Cyclops Tyrant.
T7 Door draws and plays Millstone.
T7 Ratchet draws and plays Accursed Spirit, attacks with Tyrant (21-8), plays Demolish targeting Millstone, Door responds activating Millstone milling Soulmender and Dragon Egg into Ratchet’s graveyard.
T8 Door draws and plays Capashen Knight, plays Archaeomancer returning Thunder Strike to his hand from the graveyard, attacks with Ox blocked by Advocate of the Beast, Door plays Thunder Strike targeting Ox.
T8 Ratchet draws and plays Vampire Warlord, attacks with Tyrant and Spirit (15-8).
T9 Door draws and plays Corpse Hauler, attacks with Archaeomancer and Capashen Knight and Pillarfield Ox, Warlord blocks Ox, Door pumps Knight four times (15-2), activates and sacrifices Corpse Hauler returning Nightwing Shade to his hand from the graveyard, plays Nightwing Shade.
T9 Ratchet draws Fortify, CONCEDES.
DOOR WINS GAME ONE ON TURN 9, LEADS MATCH 1-0

GAME TWO
T1 Ratchet draws Fortify.
T1 Door draws Door of Destinies.
T2 Ratchet draws and plays Blur Sliver, attacks with Sliver (18-20).
T2 Door draws and plays Millstone.
T3 Ratchet draws and plays Advocate of the Beast, attacks with Sliver (16-20), at end of turn Door activates Millstone targeting Ratchet and milling Vampire Warlord and Rootwalla into his graveyard.
T3 Door draws Thunder Strike.
T4 Ratchet draws and plays Dragon Egg, attacks with Advocate and Sliver (12-20), at end of turn Door activates Millstone milling Soulmender and Windstorm into Ratchet’s graveyard.
T4 Door draws Corpse Hauler, plays Door of Destinies naming Humans, plays Corpse Hauler putting a charge counter onto Door of Destinies.
T5 Ratchet draws and plays Ratchet Bomb, attacks with Sliver and Advocate (8-20), at end of turn Door activates Millstone milling Trained Condor and Cyclops Tyrant into Ratchet’s graveyard.
T5 Door draws and plays Deathgaze Cockatrice, at end of turn Ratchet taps and puts a charge counter onto Ratchet Bomb.
T6 Ratchet draws and plays Demolish targeting Millstone, Door responds activating Millstone milling Accursed Spirit and Shrivel into Ratchet’s graveyard, attacks with Sliver and Advocate, Cockatrice blocks Advocate, Hauler blocks Sliver, Door plays Thunder Strike targeting Corpse Hauler.
T6 Door draws and plays Brindle Boar.
T7 Ratchet loses the game when he is unable to draw a card for the turn.
DOOR WINS GAME TWO ON TURN 7, WINS MATCH 2-0

Megantic Sliver versus Goblin Diplomats

GAME ONE
T1 Diplomat draws and plays Regathan Firecat.
T1 Megantic draws and plays Megantic Sliver.
T2 Diplomat draws Chandra’s Outrage.
T2 Megantic draws Staff of the Flame Magus, attacks with Megantic Sliver blocked by Firecat, Diplomat plays Chandra’s Outrage targeting Megantic Sliver (18-20).
T3 Diplomat draws and plays Undead Minotaur.
T3 Megantic draws and plays Tenacious Dead.
T4 Diplomat draws Warden of Evos Isle.
T4 Megantic draws Cancel.
T5 Diplomat draws and plays Rod of Ruin, Megantic responds playing Cancel targeting and countering Rod of Ruin, Diplomat attacks with Warden (16-20).
T5 Megantic draws Marauding Maulhorn, plays Staff of the Flame Magus, plays Marauding Maulhorn, Staff triggers (17-20).
T6 Diplomat draws and plays Blur Sliver, attacks with Warden (15-20).
T6 Megantic draws Verdant Haven, attacks with Marauding Maulhorn blocked by Undead Minotaur and Blur Sliver.
T7 Diplomat draws and plays Wall of Swords, attacks with Warden (13-20).
T7 Megantic draws and plays Sensory Deprivation enchanting Warden of Evos Isle.
T8 Diplomat draws and plays Mark of the Vampire enchanting Warden, attacks with Warden (12-21).
T8 Megantic draws and plays Brindle Boar.
T9 Diplomat draws and plays Predatory Sliver, attacks with Warden (11-22).
T9 Megantic draws and plays Auramancer.
T10 Diplomat draws and plays Divination (FOIL) drawing and playing Goblin Diplomats and Merfolk Spy, attacks with Warden (10-23).
T10 Megantic draws and plays Corpse Hauler, activates and sacrifices Hauler returning Megantic Sliver to Megantic’s hand from the graveyard, plays Megantic Sliver.
T11 Diplomat draws and plays Solemn Offering targeting Sensory Deprivation (10-27), attacks with Warden (6-31).
T11 Megantic draws and plays Claustrophobia enchanting and tapping Warden of Evos Isle, attacks with Megantic Sliver (6-21).
T12 Diplomat draws and plays Academy Raider.
T12 Megantic draws and plays Regathan Firecat, Staff triggers (7-21).
T13 Diplomat loses the game when he is unable to draw a card for the turn.
MEGANTIC WINS GAME ONE ON TURN 13, LEADS MATCH 1-0

GAME TWO
T1 Diplomat draws and plays Merfolk Spy.
T1 Megantic draws Verdant Haven.
T2 Diplomat draws and plays Goblin Diplomats, attacks with Spy (19-20), Spy triggers and Megantic reveals the only card in his hand Verdant Haven.
T2 Megantic draws and plays Brindle Boar.
T3 Diplomat draws and plays Wall of Swords, attacks with Spy (18-20), Spy triggers and Megantic reveals Verdant Haven again.
T3 Megantic draws Auramancer, Diplomat activates Goblin Diplomats, Brindle Boar attacks blocked by Wall of Swords, Megantic sacrifices Brindle Boar (22-20).
T4 Diplomat draws and plays Warden of Evos Isle, attacks with Diplomats and Spy (19-20), Spy triggers and Megantic reveals Verdant Haven again.
T4 Megantic draws and plays Megantic Sliver.
T5 Diplomat draws and plays Mark of the Vampire enchanting Warden of Evos Isle, attacks with Spy and Warden (14-24), Spy triggers and Megantic reveals Verdant Haven.
T5 Megantic draws Staff of the Flame Magus, plays Verdant Haven enchanting a Forest (16-24), attacks with Megantic Sliver (16-18).
T6 Diplomat draws and plays Predatory Sliver, attacks with Spy and Warden (11-28), Spy triggers and Megantic randomly reveals Staff of the Flame Magus.
T6 Megantic draws Barrage of Expendables, plays Staff of the Flame Magus, plays Barrage of Expendables, Staff triggers (12-28).
T7 Diplomat draws Solemn Offering, attacks with Spy and Warden (7-32), Spy triggers and Megantic reveals Auramancer.
T7 Megantic draws and plays Marauding Maulhorn, Staff triggers (8-32).
T8 Diplomat draws Chandra’s Outrage, attacks with Spy and Warden (3-36), Spy triggers and Megantic reveals Auramancer.
T8 Megantic draws and plays Corpse Hauler, activates and sacrifices Hauler returning Brindle Boar from the graveyard to his hand, plays Brindle Boar, attacks with Marauding Maulhorn blocked by Wall of Swords.
T9 Diplomat draws and plays Regathan Firecat, attacks with Spy and Warden, Megantic sacrifices Brindle Boar (7-36), combat damage happens (2-40), Spy triggers and Megantic reveals Auramancer.
T9 Megantic draws and plays Sensory Deprivation enchanting Warden of Evos Isle, plays Auramancer.
T10 Diplomat draws and plays Rod of Ruin, plays Solemn Offering targeting Sensory Deprivation (2-44), attacks with Warden and Spy, Megantic activates Barrage sacrificing Auramancer targeting Merfolk Spy (-2 -48).
DIPLOMAT WINS GAME TWO ON TURN 10, TIES MATCH 1-1

GAME THREE
T1 Megantic draws Verdant Haven.
T1 Diplomat draws and plays Rod of Ruin.
T2 Megantic draws and plays Megantic Sliver, Diplomat activates Rod targeting Megantic (19-20).
T2 Diplomat draws and plays Predatory Sliver.
T3 Megantic draws and plays Tenacious Dead, attacks with Megantic Sliver (19-14), Diplomat activates Rod targeting Megantic (18-14).
T3 Diplomat draws and plays Divination drawing and playing Wall of Swords and Regathan Firecat.
T4 Megantic draws Regathan Firecat, plays Verdant Haven enchanting a Forest (20-14), attacks with Megantic Sliver (20-8), at end of turn Diplomat activates Rod targeting Megantic (19-8).
T4 Diplomat draws and plays Blur Sliver, activates Rod targeting Tenacious Dead, attacks with Slivers (14-8), at end of turn Megantic returns Tenacious Dead to the battlefield tapped.
T5 Megantic draws and plays Claustrophobia enchanting and tapping Wall of Swords, attacks with Megantic Sliver (14-2).
T5 Diplomat draws and plays Chandra’s Outrage targeting Regathan Firecat (12-2), activates Rod targeting Tenacious Dead, attacks with Firecat and Blur Sliver (7-2), at end of turn Megantic returns Tenacious Dead to the battlefield tapped.
T6 Megantic draws and plays Auramancer, attacks with Megantic Sliver blocked by Predatory Sliver.
T6 Diplomat draws and plays Mark of the Vampire enchanting Regathan Firecat, activates Rod targeting Tenacious Dead, attacks with Firecat blocked by Auramancer (7-8), Megantic returns Tenacious Dead to the battlefield tapped.
T7 Megantic draws Cancel.
T7 Diplomat draws and plays Goblin Diplomats, Megantic responds playing Cancel targeting and countering Goblin Diplomats.
T8 Megantic draws and plays Sensory Deprivation enchanting Regathan Firecat, at end of turn Diplomat activates Rod targeting Megantic (6-8).
T8 Diplomat draws and plays Undead Minotaur.
T9 Megantic draws and plays Barrage of Expendables, at end of turn Diplomat activates Rod targeting Megantic (5-8).
T9 Diplomat draws and plays Solemn Offering targeting Sensory Deprivation (5-12), attacks with Firecat and Blur Sliver and Minotaur, activates Rod targeting Tenacious Dead, Megantic responds activating Barrage sacrificing Dead targeting Firecat, Megantic returns Dead to the battlefield two more times and sacrifices it two more times targeting Firecat, Megantic Sliver blocks Blur Sliver (3-12), at end of turn Megantic returns Tenacious Dead to the battlefield tapped, sacrifices Dead to Barrage targeting Diplomat (3-11), returns Dead to the battlefield tapped.
T10 Megantic draws Staff of the Flame Magus, attacks with Megantic Sliver (3-5), sacrifices Dead to Barrage targeting Minotaur then returns the Dead to the battlefield tapped and repeats the cycle two more times killing Undead Minotaur.
T10 Diplomat draws and plays Academy Raider, Megantic returns Dead to the battlefield, sacrifices Dead to Barrage targeting Academy Raider, returns Dead to the battlefield tapped.
T11 Megantic draws Corpse Hauler, attacks with Megantic Sliver and Tenacious Dead (3- -2).
MEGANTIC WINS GAME THREE ON TURN 11, WINS MATCH 2-1

Quarterfinals

Chandra, Pyromaster versus Mutavault

GAME ONE
T1 Chandra draws Thunder Strike.
T1 Mutavault draws Verdant Haven.
T2 Chandra draws Wring Flesh.
T2 Mutavault draws and plays Nightwing Shade.
T3 Chandra draws and plays Sporemound.
T3 Mutavault draws and plays Pillarfield Goat, attacks with Shade, pumps Shade three times (15-20).
T4 Chandra draws Groundshaker Sliver, attacks with Sporemound blocked by Ox, Chandra plays Thunder Strike targeting Sporemound, plays Groundshaker Sliver.
T4 Mutavault draws Show of Valor, plays Verdant Haven enchanting a Forest (15-22), attacks with Shade, pumps Shade four times (9-22).
T5 Chandra draws and plays Trollhide enchanting Sporemound, attacks with Sporemound and Groundshaker Sliver (9-12).
T5 Mutavault draws and plays Mutavault, attacks with Shade, pumps Shade three times (4-12).
T6 Chandra draws Griffin Sentinel, attacks with Sporemound and Groundshaker Sliver, Mutavault activates Mutavault, Mutavault blocks Sporemound (4-7), Chandra plays Griffin Sentinel.
T6 Mutavault draws Demolish.
T7 Chandra draws Chandra, Pyromaster, attacks with Sentinel and Sporemound and Groundshaker Sliver, Shade blocks Groundshaker Sliver, Mutavault pumps Shade four times, Chandra plays Wring Flesh targeting Shade, Mutavault plays Show of Valor targeting Shade (4-1), Chandra plays Chandra, Pyromaster, adds a counter to Chandra targeting Mutavault and Shade (4-0).
CHANDRA WINS GAME ONE ON TURN 7, LEADS MATCH 1-0

GAME TWO
T1 Mutavault draws Show of Valor.
T1 Chandra draws and plays Capashen Knight.
T2 Mutavault draws and plays Time Ebb putting Capashen Knight on top of Chandra’s library.
T2 Chandra draws and plays Capashen Knight.
T3 Mutavault draws and plays Nightwing Shade.
T3 Chandra draws Thunder Strike, attacks with Knight blocked by Shade, Mutavault pumps Shade three times, Chandra plays Thunder Strike targeting Knight, Mutavault plays Show of Valor targeting Shade.
T4 Mutavault draws Shadowborn Apostle, attacks with Shade, pumps Shade four times (14-20).
T4 Chandra draws and plays Chandra’s Outrage targeting Nightwing Shade (14-18).
T5 Mutavault draws and plays Wild Guess discarding Shadowborn Apostle drawing and playing Soulmender and Groundshaker Sliver.
T5 Chandra draws and plays Wring Flesh targeting Soulmender.
T6 Mutavault draws Verdant Haven, attacks with Groundshaker Sliver (9-18).
T6 Chandra draws and plays Claustrophobia enchanting and tapping Groundshaker Sliver.
T7 Mutavault draws Howl of the Night Pack putting four 2/2 green Wolf creature tokens onto the battlefield.
T7 Chandra draws and plays Kalonian Tusker.
T8 Mutavault draws and plays Mutavault, attacks with four Wolf tokens, token blocked by Tusker (3-18).
T8 Chandra draws Battle Sliver, CONCEDES.
MUTAVAULT WINS GAME TWO ON TURN 8, TIES MATCH 1-1

GAME THREE
T1 Chandra draws Thunder Strike.
T1 Mutavault draws Verdant Haven.
T2 Chandra draws and plays Battle Sliver.
T2 Mutavault draws Show of Valor.
T3 Chandra draws and plays Capashen Knight, attacks with Battle Sliver (20-15).
T3 Mutavault draws and plays Shadowborn Apostle.
T4 Chandra draws and plays Wring Flesh targeting Shadowborn Apostle, attacks with Knight and Sliver, pumps Knight four times (20-5).
T4 Mutavault draws and plays Howl of the Night Pack putting four 2/2 green Wolf creature tokens onto the battlefield, plays Verdant Haven enchanting a Forest (20-7).
T5 Chandra draws and plays Groundshaker Sliver, attacks with Battle Sliver and Capashen Knight, Wolf token blocks Knight, two Wolf tokens blocks Battle Sliver, Chandra plays Thunder Strike targeting Battle Sliver, Chandra pumps Knight two times (20-4).
T5 Mutavault draws and plays Nightwing Shade.
T6 Chandra draws Chandra’s Outrage, attacks with both Slivers and Knight, Mutavault CONCEDES.
CHANDRA WINS GAME THREE ON TURN 6, WINS MATCH 2-1

Shivan Dragon versus Bonescythe Sliver

GAME ONE
T1 Shivan draws Duress.
T1 Bonescythe draws and plays Elvish Mystic.
T2 Shivan draws Sensory Deprivation.
T2 Bonescythe draws and plays Regathan Firecat, attacks with Mystic (19-20).
T3 Shivan draws and plays Accursed Spirit, plays Sensory Deprivation enchanting Regathan Firecat.
T3 Bonescythe draws and plays Time Ebb putting Regathan Firecat on top of his own library.
T4 Shivan draws and plays Shivan Dragon, attacks with Accursed Spirit (19-17).
T4 Bonescythe draws and plays Regathan Firecat.
T5 Shivan draws and plays Opportunity drawing Auramancer and Thunder Strike and Blessing and Illusionary Armor, plays Illusionary Armor enchanting Shivan Dragon, plays Blessing enchanting Accursed Spirit, attacks with Shivan Dragon and Accursed Spirit, pumps Spirit two times, pumps Shivan Dragon four times (19- -1).
SHIVAN WINS GAME ONE ON TURN 5, LEADS MATCH 1-0

GAME TWO
T1 Bonescythe draws Shiv’s Embrace.
T1 Shivan draws Illusionary Armor.
T2 Bonescythe draws Celestial Flare.
T2 Shivan draws and plays Auramancer.
T3 Bonescythe draws and plays Goblin Shortcutter targeting Auramancer.
T3 Shivan draws and plays Blessing enchanting Auramancer, attacks with Auramancer, Bonescythe plays Celestial Flare targeting Shivan, Shivan sacrifices Auramancer.
T4 Bonescythe draws and plays Elvish Mystic, plays Shiv’s Embrace enchanting Goblin Shortcutter, attacks with Shortcutter, pumps Shortcutter twice (14-20).
T4 Shivan draws Cancel.
T5 Bonescythe draws Time Ebb, attacks with Shortcutter and Mystic, pumps Shortcutter four times (5-20).
T5 Shivan draws and plays Opportunity drawing Accursed Spirit and Soulmender and Dawnstrike Paladin and Duress, CONCEDES.
BONESCYTHE WINS GAME TWO ON TURN 5, TIES MATCH 1-1

GAME THREE
T1 Shivan draws and plays Dawnstrike Paladin.
T1 Bonescythe draws and plays Advocate of the Beast.
T2 Shivan draws and plays Blessing enchanting Dawnstrike Paladin, attacks with Paladin, pumps Paladin two times (24-16).
T2 Bonescythe draws and plays Mark of the Vampire, attacks with Advocate (20-16).
T3 Shivan draws and plays Illusionary Armor enchanting Dawnstrike Paladin, attacks with Paladin, pumps Paladin four times (30-6).
T3 Bonescythe draws and plays Stonehorn Chanter.
T4 Shivan draws Negate, attacks with Paladin blocked by Chanter, Bonescythe activates Chanter (36-10).
T4 Bonescythe draws and plays Shadowborn Apostle.
T5 Shivan draws Thunder Strike, attacks with Paladin blocked by Shadowborn Apostle (42-10).
T5 Bonescythe draws Celestial Flare.
T6 Shivan draws and plays Shivan Dragon, attacks with Paladin, Bonescythe plays Celestial Flare targeting Shivan, Shivan responds playing Negate targeting and countering Celestial Flare, Advocate blocks Paladin (48-14).
T6 Bonescythe draws and plays Time Ebb targeting Dawnstrike Paladin.
T7 Shivan draws and plays Dawnstrike Paladin, attacks with Shivan Dragon, pumps Shivan four times (48-5).
T7 Bonescythe draws Scroll Thief, CONCEDES.
SHIVAN WINS GAME THREE ON TURN 7, WINS MATCH 2-1

Darksteel Forge versus Ajani, Caller of the Pride

GAME ONE
T1 Forge draws and plays Dawnstrike Paladin.
T1 Ajani draws and plays Capashen Knight.
T2 Forge draws and plays Tome Scour milling Negate and Wild Guess and Disperse and Rumbling Baloth and Sporemound into Ajani’s graveyard.
T2 Ajani draws and plays Battle Sliver.
T3 Forge draws Darksteel Forge.
T3 Ajani draws and plays Child of Night, attacks with Battle Sliver (15-20).
T4 Forge draws and plays Water Servant.
T4 Ajani draws and plays Volcanic Geyser with X=18 targeting Forge (-3 -20).
AJANI WINS GAME ONE ON TURN 4, LEADS MATCH 1-0

GAME TWO
T1 Forge draws and plays Water Servant.
T1 Ajani draws Ajani, Caller of the Pride.
T2 Forge draws and plays Suntail Hawk, attacks with Servant, pumps three times (20-14).
T2 Ajani draws and plays Glimpse the Future looking at the top three cards of his library putting Child of Night into his hand and putting Lay of the Land and Pay No Heed into his graveyard, plays Child of Night, plays Ajani, Caller of the Pride, adds a counter to Ajani putting a +1/+1 counter on Child of Night.
T3 Forge draws and plays Enlarge targeting Water Servant, attacks the player with Suntail Hawk and the planeswalker with Servant, Child of Night blocks Servant, Forge pumps Servant four times (20-12).
T3 Ajani draws Negate.
T4 Forge draws Plummet, attacks with Hawk and Servant, pumps Servant three times (20-5).
T4 Ajani draws Disperse.
T5 Forge draws and plays Griffin Sentinel, attacks with Servant and Hawk, Ajani plays Disperse targeting Water Servant (20-4), Forge plays Water Servant.
T5 Ajani draws and plays Sporemound.
T6 Forge draws and plays Zephyr Charge, Ajani responds playing Negate targeting and countering Zephyr Charge, Forge attacks with Sentinel and Hawk and Servant, Sporemound blocks Servant (20-2).
T6 Ajani draws and plays Rumbling Baloth, CONCEDES.
FORGE WINS GAME TWO ON TURN 6, TIES MATCH 1-1

GAME THREE
T1 Ajani draws and plays Sporemound.
T1 Forge draws and plays Rootwalla.
T2 Ajani draws and plays Capashen Knight.
T2 Forge draws and plays Minotaur Abomination.
T3 Ajani draws Disperse.
T3 Forge draws and plays Undead Minotaur.
T4 Ajani draws and plays Deathgaze Cockatrice.
T4 Forge draws and plays Canyon Minotaur.
T5 Ajani draws and plays Rumbling Baloth, attacks with Cockatrice (18-20).
T5 Forge draws Manaweft Sliver.
T6 Ajani draws Pay No Heed, attacks with Cockatrice (16-20).
T6 Forge draws Plummet.
T7 Ajani draws and plays Ajani, Caller of the Pride, adds a counter to Ajani putting a +1/+1 counter on Deathgaze Cockatrice, attacks with Cockatrice, Forge plays Plummet targeting Cockatrice.
T7 Forge draws and plays Suntail Hawk.
T8 Ajani draws Negate, adds a counter to Ajani putting a +1/+1 counter on Capashen Knight.
T8 Forge draws and plays Zephyr Charge, Ajani responds playing Negate targeting and countering Zephyr Charge, attacks planeswalker with Hawk.
T9 Ajani draws Lay of the Land, adds counters to Ajani and Capashen Knight.
T9 Forge draws and plays Tome Scour milling Glimpse the Future and Battle Sliver and Wild Guess and Volcanic Geyser and Child of Night into Ajani’s graveyard.
T10 Ajani loses the game when he is unable to draw a card for the turn.
FORGE WINS GAME THREE ON TURN 10, WINS MATCH 2-1

Door of Destinies versus Megantic Sliver

GAME ONE
T1 Megantic draws Staff of the Flame Magus.
T1 Door draws Fog.
T2 Megantic draws and plays Tenacious Dead.
T2 Door draws and plays Nightwing Shade.
T3 Megantic draws Regathan Firecat, plays Staff of the Flame Magus, plays Regathan Firecat, Staff triggers (20-21).
T3 Door draws and plays Corpse Hauler, attacks with Nightwing Shade, pumps Shade three times (20-16).
T4 Megantic draws Thunder Strike, attacks with Firecat (16-16).
T4 Door draws Archaeomancer, attacks with Shade, pumps Shade four times (16-10).
T5 Megantic draws and plays Auramancer, attacks with Firecat, Door plays Fog.
T5 Door draws and plays Capashen Knight, plays Archaeomancer returning Fog to his hand from the graveyard, attacks with Shade, pumps Shade four times (16-4).
T6 Megantic draws and plays Megantic Sliver, CONCEDES.
DOOR WINS GAME ONE ON TURN 6, LEADS MATCH 1-0

GAME TWO
T1 Megantic draws Cancel.
T1 Door draws and plays Millstone, Megantic responds playing Cancel targeting and countering Millstone.
T2 Megantic draws and plays Barrage of Expendables.
T2 Door draws and plays Brindle Boar.
T3 Megantic draws and plays Corpse Hauler.
T3 Door draws and plays Banisher Priest exiling Corpse Hauler, attacks with Boar (20-18).
T4 Megantic draws Claustrophobia.
T4 Door draws and plays Pillarfield Ox, attacks with Boar and Priest (20-14).
T5 Megantic draws and plays Sensory Deprivation enchanting Brindle Boar.
T5 Door draws Brave the Elements, attacks with Ox and Priest (20-10).
T6 Megantic draws and plays Marauding Maulhorn.
T6 Door draws and plays Corpse Hauler.
T7 Megantic draws Verdant Haven, attacks with Marauding Maulhorn, Maulhorn blocked by Brindle Boar, Door sacrifices Boar (24-10).
T7 Door draws Thunder Strike, attacks with Priest and Ox and Hauler (24-4).
T8 Megantic draws Auramancer, attacks with Maulhorn blocked by Corpse Hauler, Door activates Hauler returning Brindle Boar from the graveyard, plays Auramancer returning Sensory Deprivation to his hand from the graveyard, plays Sensory Deprivation enchanting Banisher Priest.
T8 Door draws Door of Destinies, attacks with Ox and Priest, Ox blocked by Auramancer, Door plays Brave the Elements choosing blue, plays Thunder Strike targeting Banisher Priest, Megantic activates Barrage twice sacrificing Marauding Maulhorn and Auramancer targeting Banisher Priest, Priest triggers when he dies returning Corpse Hauler to the battlefield on Megantic’s side, Door plays Brindle Boar.
T9 Megantic draws Staff of the Flame Magus, plays Verdant Haven enchanting a Forest (24-6), plays Claustrophobia enchanting and tapping Pillarfield Ox.
T9 Door draws and plays Nightwing Shade.
T10 Megantic draws Regathan Firecat, plays Staff of the Flame Magus, plays Regathan Firecat, Staff triggers (24-7), activates and sacrifices Corpse Hauler returning Auramancer from his graveyard to his hand, plays Auramancer returning Sensory Deprivation to his hand from the graveyard, plays Sensory Deprivation enchanting Nightwing Shade.
T10 Door draws Fog, attacks with Shade, pumps Shade four times (24-4).
T11 Megantic draws and plays Megantic Sliver, sacrifices Firecat and Auramancer to Barrage of Expendables targeting Nightwing Shade.
T11 Door draws Capashen Knight, plays Door of Destinies naming Human, plays Capashen Knight putting a counter on Door of Destinies.
T12 Megantic draws and plays Tenacious Dead, sacrifices Dead to Barrage targeting and killing Capashen Knight, returns Dead to battlefield, uses remaining two black mana to repeat this combo two more times targeting Brindle Boar, when second trigger is targeting Brindle Boar Door sacrifices Brindle Boar (28-4), Megantic attacks with Megantic Sliver (22-4).
T12 Door draws and plays Archaeomancer returning Thunder Strike to his hand from the graveyard, Door of Destinies triggers and gets a second charge counter.
T13 Megantic draws and plays Brindle Boar, returns Tenacious Dead to the battlefield and then shoots it at Archaeomancer four times killing Archaeomancer, attacks with Sliver (16-4).
T13 Door draws Trollhide.
T14 Megantic draws Thunder Strike, attacks with Sliver and Boar, Door plays Fog.
T14 Door draws and plays Deathgaze Cockatrice.
T15 Megantic loses the game when he is unable to draw a card for the turn.
DOOR WINS GAME TWO ON TURN 15, WINS MATCH 2-0

Semifinals

Chandra, Pyromaster versus Shivan Dragon

GAME ONE
T1 Chandra draws Chandra’s Outrage.
T1 Shivan draws Blessing.
T2 Chandra draws and plays Kalonian Tusker.
T2 Shivan draws Thunder Strike.
T3 Chandra draws and plays Griffin Sentinel, attacks with Tusker (20-17).
T3 Shivan draws and plays Shivan Dragon, plays Blessing enchanting Shivan Dragon.
T4 Chandra draws Thunder Strike, attacks with Kalonian Tusker (20-14).
T4 Shivan draws Cyclops Tyrant, attacks with Shivan Dragon, pumps Shivan two times with red mana and three times with white mana (10-14), plays Cyclops Tyrant.
T5 Chandra draws and plays Capashen Knight, plays Chandra’s Outrage targeting Cyclops Tyrant (10-12), attacks with Sentinel and Tusker (10-8).
T5 Shivan draws Cancel.
T6 Chandra draws and plays Claustrophobia targeting Shivan Dragon, Shivan plays Cancel targeting and countering Claustrophobia, Chandra attacks with Sentinel and Tusker and Knight, Dragon blocks Knight, Chandra plays Thunder Strike targeting Tusker (10-2).
T6 Shivan draws Dawnstrike Paladin, attacks with Dragon blocked by Sentinel, plays Dawnstrike Paladin.
T7 Chandra draws Fog.
T7 Shivan draws and plays Accursed Spirit, attacks with Shivan Dragon, pumps Shivan three times with white mana and two times with red mana, Chandra plays Fog.
T8 Chandra draws Molten Birth, CONCEDES.
SHIVAN WINS GAME ONE ON TURN 8, LEADS MATCH 1-0

GAME TWO
T1 Chandra draws and plays Griffin Sentinel.
T1 Shivan draws and plays Cyclops Tyrant.
T2 Chandra draws Thunder Strike, attacks with Sentinel (20-19).
T2 Shivan draws Negate, attacks with Cyclops Tyrant (17-19).
T3 Chandra draws and plays Claustrophobia targeting Cyclops Tyrant, Shivan responds playing Negate targeting and countering Claustrophobia, attacks with Sentinel (17-18).
T3 Shivan draws and plays Opportunity drawing Illusionary Armor and Thunder Strike and Accursed Spirit and Duress, plays Duress, Chandra responds playing Thunder Strike targeting Griffin Sentinel, Duress resolves but Chandra has no cards in hand, Shivan plays Accursed Spirit, plays Illusionary Armor enchanting Cyclops Tyrant, attacks with Tyrant (10-18).
T4 Chandra draws and plays Battle Sliver, attacks with Sentinel (10-17).
T4 Shivan draws and plays Soulmender, attacks with Tyrant and Spirit, Battle Sliver blocks Cyclops Tyrant (7-17).
T5 Chandra draws and plays Trollhide, attacks with Sentinel (7-14), CONCEDES.
SHIVAN WINS GAME TWO ON TURN 5, WINS MATCH 2-0

Darksteel Forge versus Door of Destinies

GAME ONE
T1 Forge draws and plays Minotaur Abomination.
T1 Door draws and plays Corpse Handler.
T2 Forge draws and plays Manaweft Sliver, attacks with Abomination (20-16).
T2 Door draws and plays Nightwing Shade.
T3 Forge draws and plays Rootwalla.
T3 Door draws and plays Brindle Boar, attacks with Shade, pumps Shade four times (14-16).
T4 Forge draws and plays Enlarge targeting Manaweft Sliver, attacks with Sliver and Abomination and Rootwalla, Sliver blocked by Brindle Boar, Rootwalla blocked by Hauler, Door sacrifices Boar (14-20), Forge activates Rootwalla, Door activates and sacrifices Corpse Hauler returning Brindle Boar from the graveyard, combat damage happens (14-4).
T4 Door draws and plays Banisher Priest exiling Minotaur Abomination, plays Brindle Boar, attack with Nightwing Shade, pumps Shade four times (8-4).
T5 Forge draws and plays Griffin Sentinel, attacks with Rootwalla blocked by Brindle Boar, Door sacrifices Brindle Boar (8-8).
T5 Door draws Brave the Elements, attacks with Nightwing Shade, pumps Shade four times (2-8).
T6 Forge draws Undead Minotaur, attacks with Sentinel and Rootwalla, Rootwalla blocked by Banisher Priest, Door plays Brave the Elements naming green (2-7), plays Undead Minotaur.
T6 Door draws Capashen Knight, attacks with Shade blocked by Sentinel, pumps Shade one time, plays Capashen Knight.
T7 Forge draws and plays Zephyr Charge, activates Zephyr Charge three times giving flight until end of turn to Undead Minotaur and Manaweft Sliver and Rootwalla, attacks with those three creatures, pumps Rootwalla (2-0).
FORGE WINS GAME ONE ON TURN 7, LEADS MATCH 1-0

GAME TWO
T1 Door draws and plays Pillarfield Ox.
T1 Forge draws and plays Rootwalla.
T2 Door draws and plays Millstone.
T2 Forge draws and plays Suntail Hawk, attacks with Rootwalla, when not blocked Forge pumps Rootwalla (20-16), at end of turn Door activates Millstone targeting Forge milling Dawnstrike Paladin and Tome Scour into his graveyard from the top of his library.
T3 Door draws Door of Destinies, attacks with Ox (18-16).
T3 Forge draws and plays Manaweft Sliver, attacks with Hawk and Rootwalla, pumps Rootwalla (18-11), at end of turn Door activates Millstone targeting Forge and milling Zephyr Charge and Griffin Sentinel into his graveyard.
T4 Door draws Corpse Hauler, plays Door of Destinies naming Human, plays Corpse Hauler, Door of Destinies triggers and gets its first charge counter.
T4 Forge draws and plays Water Servant, attacks with Hawk and Rootwalla, Ox blocks Rootwalla, Forge pumps Rootwalla (18-10), at end of turn Door activates Millstone targeting Forge milling Darksteel Forge and Canyon Minotaur into his graveyard.
T5 Door draws and plays Brindle Boar.
T5 Forge draws Minotaur Abomination, attacks with Hawk and Servant and Rootwalla, Boar blocks Water Servant, Corpse Hauler blocks Rootwalla, Forge pumps Rootwalla, Door sacrifices Boar (18-12), Door activates and sacrifices Corpse Hauler returning Brindle Boar to his hand from the graveyard, combat damage happens (18-11), Forge plays Minotaur Abomination, at end of turn Door activates Millstone targeting Forge milling Plummet and Enlarge into his graveyard.
T6 Door draws Trollhide, plays Brindle Boar, plays Trollhide enchanting Brindle Boar, activates Millstone milling Undead Minotaur into Forge’s graveyard.
T6 Forge loses the game when he is unable to draw a card for the turn.
DOOR WINS GAME TWO ON TURN 6, TIES MATCH 1-1

GAME THREE
T1 Forge draws and plays Rootwalla.
T1 Door draws Pillarfield Ox.
T2 Forge draws Enlarge, attacks with Rootwalla, when not blocked Forge pumps Rootwalla (20-16).
T2 Door draws and plays Corpse Hauler, attacks with Ox (18-16).
T3 Forge draws and plays Griffin Sentinel, attacks with Rootwalla, when not blocked Forge pumps Rootwalla (18-12).
T3 Door draws and plays Archaeomancer.
T4 Forge draws and plays Tome Scour milling Fog and Brave the Elements and Door of Destinies and Deathgaze Cockatrice and Millstone into Door’s graveyard from the top of Door’s library, attacks with Rootwalla and Griffin Sentinel, Corpse Hauler blocks Rootwalla, Forge pumps Rootwalla, Door activates and sacrifices Corpse Hauler returning Deathgaze Cockatrice from the graveyard to his hand, combat damage happens (18-11).
T4 Door draws and plays Brindle Boar, plays Deathgaze Cockatrice.
T5 Forge draws and plays Zephyr Charge, activates Zephyr Charge targeting Rootwalla, plays Enlarge targeting Griffin Sentinel, attacks with Sentinel and Rootwalla, Deathgaze Cockatrice blocks Sentinel, Forge pumps Rootwalla (18-1).
T5 Door draws and plays Nightwing Shade, attacks with Brindle Boar and Archaeomancer and Pillarfield Ox (13-1).
T6 Forge draws and plays Dawnstrike Paladin.
T6 Door draws and plays Trollhide enchanting Pillarfield Ox, attacks with Ox (9-1).
T7 Forge draws Darksteel Forge, activates Zephyr Charge twice targeting Rootwalla and Dawnstrike Paladin, attacks with Paladin and Rootwalla, Nightwing Shade blocks Rootwalla, Door sacrifices Brindle Boar (9-5), Door pumps Shade three times (11-3).
T7 Door draws and plays Banisher Priest exiling Dawnstrike Paladin, attacks with Archaeomancer and Ox and Shade, pumps Shade four times (0-3).
DOOR WINS GAME THREE ON TURN 7, WINS MATCH 2-1

Finals

Shivan Dragon versus Door of Destinies

GAME ONE
T1 Shivan draws and plays Dawnstrike Paladin.
T1 Door draws and plays Capashen Knight.
T2 Shivan draws and plays Blessing enchanting Dawnstrike Paladin, attacks with Paladin blocked by Knight, Door pumps Knight four times, Shivan pumps Paladin two times (24-20).
T2 Door draws and plays Pillarfield Ox, attacks with Knight, when not blocked Door pumps Knight three times (20-20).
T3 Shivan draws Thunder Strike, attacks with Paladin (22-18).
T3 Door draws and plays Deathgaze Cockatrice.
T4 Shivan draws and plays Cyclops Tyrant, attacks with Paladin blocked by Cockatrice, Shivan plays Thunder Strike targeting Paladin (24-18).
T4 Door draws and plays Corpse Hauler.
T5 Shivan draws and plays Accursed Spirit, attacks with Tyrant and Paladin, Hauler blocks Paladin, Door activates and sacrifices Corpse Hauler returning Deathgaze Cockatrice to his hand from the graveyard (24-15).
T5 Door draws and plays Brindle Boar, plays Deathgaze Cockatrice.
T6 Shivan draws Duress, attacks with Tyrant and Spirit (24-9).
T6 Door draws and plays Millstone.
T7 Shivan draws Opportunity, attacks with Spirit and Tyrant, Spirit blocked by Cockatrice (24-6), at end of turn Door activates Millstone targeting Shivan milling Soulmender and Illusionary Armor into Shivan’s graveyard.
T7 Door draws Door of Destinies.
T8 Shivan draws Cancel, attacks with Paladin and Tyrant, Boar blocks Paladin, Door sacrifices Boar (24-10), combat damage happens (24-7), at end of turn Door activates Millstone targeting Shivan milling Shivan Dragon and Sensory Deprivation into Shivan’s graveyard.
T8 Door draws and plays Nightwing Shade, activates Millstone targeting Shivan milling Negate and Auramancer into Shivan’s graveyard.
T9 Shivan loses the game when he cannot draw a card for the turn.
DOOR WINS GAME ONE ON TURN 9, LEADS MATCH 1-0

GAME TWO
T1 Shivan draws and plays Accursed Spirit.
T1 Door draws and plays Brindle Boar.
T2 Shivan draws and plays Blessing, attacks with Spirit, pumps Spirit twice (20-15).
T2 Door draws and plays Nightwing Shade, attacks with Boar (18-15).
T3 Shivan draws Auramancer, attacks with Spirit, when Spirit is not blocked pumps Spirit four times (18-8).
T3 Door draws and plays Millstone, attacks with Boar(16-8).
T4 Shivan draws Negate, attacks with Spirit blocked by Shade, pumps Spirit four times, Door pumps Shade four times (they trade), at end of turn Door activates Millstone targeting Shivan milling Shivan Dragon and Duress into his graveyard.
T4 Door draws and plays Pillarfield Ox, attacks with Boar (14-8).
T5 Shivan draws Sensory Deprivation, plays Auramancer returning Blessing from the graveyard, plays Blessing enchanting Auramancer, at end of turn Door activates Millstone targeting Shivan milling Cancel and Opportunity into his graveyard.
T5 Door draws and plays Capashen Knight.
T6 Shivan draws and plays Cyclops Tyrant, plays Sensory Deprivation enchanting Capashen Knight, attacks with Auramancer blocked by Brindle Boar, Door sacrifices Boar (14-12), at end of turn Door activates Millstone targeting Shivan milling Thunder Strike and Soulmender into his graveyard.
T6 Door draws Archaeomancer, activates Millstone targeting Shivan milling Illusionary Armor and Dawnstrike Paladin into his graveyard.
T7 Shivan loses the game when he cannot draw a card for the turn.
DOOR WINS GAME TWO ON TURN 7, LEADS MATCH 2-0

GAME THREE
T1 Shivan draws Auramancer.
T1 Door draws Door of Destinies.
T2 Shivan draws Sensory Deprivation.
T2 Door draws Trollhide.
T3 Shivan draws and plays Opportunity drawing Duress and Cancel and Accursed Spirit and Soulmender, plays Duress looking at Door’s hand and choosing to have Door discard Trollhide, plays Soulmender, plays Accursed Spirit.
T3 Door draws and plays Deathgaze Cockatrice.
T4 Shivan draws Negate, plays Sensory Deprivation enchanting Deathgaze Cockatrice, attacks with Spirit (20-17).
T4 Door draws and plays Nightwing Shade, Shivan responds playing Cancel targeting and countering Nightwing Shade, at end of turn Shivan activates Soulmender (21-17).
T5 Shivan draws and plays Illusionary Armor enchanting Spirit, attacks with Spirit (21-10).
T5 Door draws Banisher Priest, plays Door of Destinies naming Humans, plays Banisher Priest exiling Accursed Spirit, Door triggers and gets a charge counter, at end of turn Shivan activates Soulmender (22-10).
T6 Shivan draws Blessing, plays Auramancer returning Illusionary Armor to his hand from the graveyard, plays Blessing enchanting Auramancer.
T6 Door draws and plays Millstone, Shivan responds playing Negate targeting and countering Millstone, at end of turn Shivan activates Soulmender (23-10).
T7 Shivan draws Thunder Strike, plays Illusionary Armor enchanting Auramancer, attacks with Auramancer and Soulmender, Priest blocks Auramancer, Priest triggers when he dies returning Accursed Spirit to the battlefield on Shivan’s side (23-9).
T7 Door draws Thunderstrike.
T8 Shivan draws and plays Shivan Dragon, attacks with Auramancer and Spirit and Soulmender, Deathgaze Cockatrice blocks Auramancer, Door plays Thunder Strike targeting Deathgaze Cockatrice (Auramancer dies from first strike deathtouch damage) (23-5).
T8 Door draws and plays Archaeomancer returning Thunder Strike from the graveyard to his hand, Door of Destinies triggers and gets a second charge counter.
T9 Shivan draws and plays Dawnstrike Paladin, attacks with Shivan Dragon and Accursed Spirit, Deathgaze Cockatrice blocks Shivan Dragon, Door plays Thunder Strike targeting Cockatrice, Shivan plays Thunder Strike targeting Accursed Spirit (23-0).
SHIVAN WINS GAME THREE ON TURN 9, TRAILS MATCH 1-2

GAME FOUR
T1 Door draws and plays Corpse Hauler.
T1 Shivan draws Cancel.
T2 Door draws Brave the Elements, attacks with Hauler (18-20).
T2 Shivan draws and plays Shivan Dragon.
T3 Door draws and plays Capashen Knight.
T3 Shivan draws and plays Soulmender, attacks with Shivan Dragon, pumps Dragon four times (20-11).
T4 Door draws and plays Trollhide enchanting Capashen Knight, attacks with Knight, pumps Knight four times (13-11).
T4 Shivan draws and plays Dawnstrike Paladin, attacks with Shivan Dragon, pumps Dragon four times (13-2).
T5 Door draws Millstone, CONCEDES.
SHIVAN WINS GAME FOUR ON TURN 5, TIES MATCH 2-2

GAME FIVE
T1 Door draws and plays Brindle Boar.
T1 Shivan draws and plays Opportunity drawing Negate and Blessing and Auramancer and Soulmender, plays Soulmender.
T2 Door draws and plays Capashen Knight, attacks with Boar (18-20).
T2 Shivan draws and plays Dawnstrike Paladin, plays Blessing enchanting Dawnstrike Paladin.
T3 Door draws and plays Millstone, Shivan responds playing Negate targeting and countering Millstone, attacks with Capashen Knight, pumps Knight four times (13-20), at end of turn Shivan activates Soulmender (14-20).
T3 Shivan draws and plays Shivan Dragon, attacks with Dawnstrike Paladin, Boar blocks, Door sacrifices Boar (14-24).
T4 Door draws and plays Corpse Hauler, at end of turn Shivan activates Soulmender (15-24).
T4 Shivan draws and plays Illusionary Armor enchanting Shivan Dragon, attacks with Shivan Dragon and Dawnstrike Paladin, Corpse Hauler blocks Paladin, Door sacrifices Corpse Hauler returning Brindle Boar to his hand from the graveyard, Shivan pumps Dragon four times (15-11).
T5 Door draws Brave the Elements, plays Brindle Boar, at end of turn Shivan activates Soulmender (16-11).
T5 Shivan draws Thunder Strike, attacks with Paladin and Dragon, Paladin blocked by Brindle Boar, Door sacrifices Boar (16-15), Shivan pumps Dragon four times (16-2).
T6 Door draws and plays Banisher Priest exiling Shivan Dragon, at end of turn Shivan activates Soulmender (17-2).
T6 Shivan draws and plays Cyclops Tyrant, attacks with Paladin blocked by Capashen Knight, Door plays Brave the Elements naming white.
T7 Door draws and plays Pillarfield Ox, at end of turn Shivan activates Soulmender (18-2).
T7 Shivan draws Cancel, attacks with Tyrant (18- -1).
SHIVAN WINS GAME FIVE ON TURN 7, WINS MATCH 3-2