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The Modern Mage: Learning Experiences

By Tomas Quinones on 3/6/2013 Category: Forum>Magic: the Gathering>Articles>Competitive Constructed
The Modern Mage: Learning Experiences

By Tomas Quinones

On Wednesday, I went to Wednesday Night Standard at Pandemonium Games in Cambridge. I took my recently completed Grixis Standard Control deck, and didn’t really do all that well. I went 1-3 in match play, winning only against RDW. Here’s the list I played:

Grixis Standard Control

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Tomas Quinones
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[mtgdeck]151237[/mtgdeck]
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Match 1: U/B Invisible Stalker

This match was very frustrating. The guy I was playing with had a good game plan using Runechanter’s Pikes to attach to his Invisible Stalkers along with a lot of U/B Control spells to protect the creatures and the Pikes. It made things very difficult and slow and he eventually just got me entirely with his Stalkers. I did figure out that I badly need some kind of way to deal with Stalkers and other Hexproof things since my deck does not realistically have any way to deal with Hexproof and unblockable guys other than trying to race them. I’m going to pick up two copies of Devour Flesh today to rectify this. In retrospect, at the time I should have sided in the Blasphemous Acts but I didn’t.

Sideboard exchanges: +2 Dispel, +2 Rakdos Keyrune, +2 Rakdos’s Return, +2 Searing Spear, -2 Chandra, -1 Counterflux, -2 Ultimate Price, -1 Sever the Bloodline, -1 Think Twice

My plan was to cut out cards that weren’t doing much like Ultimate Price and Think Twice (which is only good when you have time to create card advantage with it) and replace them with things that would deal better with the control stuff he was playing and give me more burn. It didn’t particularly work, unfortunately. I kept a slow hand and paid for it with a second loss in largely a similar manner as the first.

Match 2: American Flash

This was probably my toughest match of the day. In game one I dealt with all of his important creatures but he also dealt with all of my Olivia Voldarens in timely fashion. We were both whittling away at each other until he was able to get a Sphinx’s Revelation off for seven life and new cards that I couldn’t stop when he was sitting on one life. Game two took so long that we went to time, so he won the match 1-0. Bitterly contested the entire way.

Sideboard exchanges: +2 Dispel, +2 Searing Spear, +2 Rakdos’s Return -2 Chandra, -1 Sever the Bloodline, -1 Mizzium Mortars -2 Dimir Charm

I honestly cannot remember what I subbed out for the last two cards I needed. It may have been two of the Dimir Charm copies but it could also have been Counterflux. I don’t know for sure. The basic plan was to create more damage again, much like against the U/B Invisible Stalker deck, with the hope that doing so would burn him out in tandem with the creatures. It was working somewhat but he had enough answers to hold me off until we ran out of time.

Match 3: G/W Aggro

This is when things FINALLY started turning around in the evening. He beat me in game one due to manascrew; I started with two lands in my hand and never got another one for the rest of the game until he killed me. In game two, my deck started doing exactly what I built it to do, which is to beat aggressive and midrange decks that use creatures. All of his creatures that came out were answered and I got off a Rakdos’s Return for three towards the end of the game that took three out the four cards in his hand including a Restoration Angel and a Boros Reckoner. I don’t remember what the third card was, it may have been a Thragtusk because I know he had those. I won in short order after that. Game three was another very frustrating example of mana screw. I was sitting on blue and black mana the entire time and could never draw a red mana which was what I needed to make my hand work, and he had a Dryad Militant down which was exiling all of my Instants and Sorceries so I couldn’t even Snapcaster anything. Ugh.

Sideboard exchanges: +2 Rakdos’s Return, +2 Searing Spear, +2 Dispel, +2 Keyrune, -2 Chandra, -1 Sever the Bloodline, -3 Dimir Charm, -2 Ultimate Price

Dimir Charm came out in favor of Dispel because he was using ramp to get up to large creatures and instants that would buff the ones he already had. I never saw Dryad Militant in game one and dealt with it swiftly in game two with Pillar of Flame, so I suspect that that was his sideboard tech. Sever the Bloodline came out because he wasn’t playing Lingering Souls and I wanted to use my lower-cost removal on the things he did have. Ultimate Price was straightforwardly replaced with Searing Spear because I thought it’d be useful to have the option to burn him or deal with a Thragtusk if we got to the point where that was relevant. Chandra was never a relevant thing I wanted to be doing against him so she came out in favor of the Keyrunes, which offered me blocking protection and an extra source of mana should I ever need it.

Match 4: Red Deck Wins

This match played out much like I expected it to. I built my deck to beat aggressive variants, and nothing in either game really bothered me on her side. I didn’t go down to less than ten life in either game before stabilizing and then locking the game up with Olivia, Augurs that fetched me answers to clear her creatures away or create more burn, and Snapcaster Mages.

Sideboard exchanges: +2 Rakdos’s Return, +2 Searing Spear, -3 Dimir Charm, -1 Sever the Bloodline.

The basic aim here was to create a bigger burn clock and more powerful disruption. I didn’t get to use Rakdos’s Return, but Searing Spear helped me close out the game in game two, so it all worked out.

Final Takeaways

The deck does its job against aggressive and midrange strategies. For the most part, that is, Invisible Stalker may need other answers but we’ll see. Chandra has been taken out because she was not useful ever during the course of the day, and has been replaced in the main deck with Rakdos’s Return, which I believe should help a lot. Devour Flesh has been placed in the Sideboard as a small update. I’m going to play it again tomorrow to see how things turn out at FNM in Gloucester. Stay tuned!

3/6/2013

Tomas Quinones
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Please note that this was written last week on the 27th, not this week on the 6th. emoticon I went again tonight and finished with the same record; not liking the deck for competition against the Boston people. There's too much aggro up there.

--Tomas
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Well, that's what you get for not playing Liliana of the Veil!

Seriously though, Jace and Lili are pretty much auto-includes here, I would think. Better than five desperate ravings/think twices (maybe go down to 2 or 3 ravings). I usually like Chandra, but she's probably too slow. I love the dreadbores, amazing against reckoners. Dimir Charm is such an all star, I love using that thing to sculpt my hand.

How is the three Olivia's working out for you? I almost never play more than 2, since she's at her best when you have the 6th mana to keep your opponent from playing a creature and shes legendary. I don't really want multiples, and I certainly don't want to see her in an opening hand. Maybe a different win-con here as a one-of? Consuming Aberration might be fun. Certainly has the capability to destroy the world. Or a Memory Adept singleton (one in the side is a must).
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I been trying to figure out myself what the heck to do to improve this, Jace and Liliana are probably the necessary ingredients.

Chandra is wonderful if you get to use her -2 ability (double Dreadbore, double Think Twice, double Rakdos's Return, etc... SO GOOD) but otherwise unfortunately is indeed too slow and against an aggro-heavy metagame nearly useless. There's just too much stuff to get around and you can't really afford to ever cast Chandra. Olivia has been utterly amazing for me. If she comes down and sticks I win the game in about three turns, not sorry at all that I have three. She does so much damage so fast...

Dimir Charm, I am finding, is actually a lot more fun to use to screw over the other player. Nothing quite like turning over a Thragtusk and a Sphinx's Revelation (like I did one time tonight) and leaving them with a land on the top of their deck...

I've been thinking that it needs more offense, so I'll have to try to figure out what a good alternate win-con is. Thanks for the Jace/Liliana suggestions, I'll have to figure out what to do with those since at present I have a very definite feeling that I need to adjust the sideboard and maybe the maindeck too.

--Tomas
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Mindreaver, what do you think of Runechanter's Pikes in here? Worth it?

--Tomas
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It's not just Boston. Aggro is insane everywhere. Welcome to standard with a green/red hybrid BBE.

I actually to like grixis a LOT. But straight up, I don't see how a control deck without access to Terminus works. Maybe there is some Mutilate thing that'll be okay. But really, you can't lean on these weak red sweepers in a world of Reckoners, Boros Charms, and Aristocrats.

Maybe Aetherize is something that can work. Or Devastation Tide. But it'd have to be backed up with some Rakdos's Return or something.
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No to pike. You don't have the equip targets, and that's probably the problem in the first place.

I wish I didn't delete the grixis control thread I had from last year.

All I have is the decklist:
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As you can see, I had batterskulls maindeck to really give me some space and some inevitability. Looking at the list reminds me how good Lone Revenant was. Seriously amazing card with very few creatures in the deck. I was running two Chandra's because I know how good that double removal spell is (or the double forbidden alchemy). She got sided out a LOT though. That stolen goods actually became a second Inferno Titan, because that guy ended games like a boss.

I don't know if any of that helps. Like I said, I dunno how well Grixis Control is positioned. Not having access to a really good black sweeper is forcing a lot of control to rely on terminus. Maybe dragon's maze will fix that.
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IMHO if your going to play Grixis just Durdle i've played tons of Grixis and generally with the perfect mana that standard offers atm i would be playing just that but i've took a break from control for a while to play other archtypes.

What your playing looks like more of a midrange deck than a control deck to me. EVERY Grixis list i've played over the past like (well since Snapcasters release) has consisted of 4 Snapcasters and no other creatures not even Olivia. Also i have a HUGE problem with playing Grixis without instant speed removal. I understand theres not alot of good in it in standard atm but u have like 2 pieces of instant speed removal and 2 in the board and the 2 in the board doesnt even kill Resto. Your deck could probably Swap the 3 Olivia and the Thundermaw out for 4 Duskmantle Seers and lower the curve removing the chandra's and be pretty solid.

If i was gonna go play Grixis Tomorrow i would play something like

1 x Bolas
3 x Liliana
1 x Chandra
4 x Snapcaster
3 x Dissipate
2 x Jace AoT
1 x Counterflux
2 x Cyclonic Rift
1 x Devour Flesh
1 x Sever
3 x Pillar
2 x Rakdos's Return
1 x Devil's Play
2 x Dreadbore
1 x Murder
1 x Ultimate Price
2 x Dimir Charm
2 x Izzet Charm
1 x Mizzium Mortars
2 more pieces of mas removal Bonfires would probably be fine.

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2 x extra Copies of Murder's/Ultimate Prices or one of each
1 x Dreadbore
2 x Slaughter Games
2 x Mil Jace
2 x Duress
1 x Rakdos's Return
2 x Negate
1 x Bolas
2 x Olivia

JUst a rough idea of what i'd do i'd probablky change some cards once i sit and thought more about it but idk what they'd be i'd probably look through gatecrash more and see if i missed anything.
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Soooooooooooo many blanks postssssssssssssss.

In the end to me basically the main reason to play Grixis is Pillar/Rakdos's Return this probably just simply isn't better than just simply playing Esper.

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I'll take the suggestions under advisement, I do feel like it needs way more offensive firepower and more reliability in general.

--Tomas
From the midst of the radiant light, the intrinsic sound of Truth will resound like the rumble of a thousand thunderclaps. Do not fear it! Do not try to flee!

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I don't see a valid reason for being in grixis when esper offers you better support throughout the game (Supreme Verdict, Planar Cleansing, Azorious Charm, Sphinx's Revelation) and is giving you a better lategame in the form of Nephalia Drownyard and heavy card advantage.

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@Jasonstuffa: Honestly the reason I built this deck is because Grixis is my favorite shard and at the time I had the idea for it, I believed that it would be well placed in the metagame. Sam Black had a similar idea after I had been working on this for a few weeks; you can see his article about it here: http://www.starcitygames.com/article/25338_Attacking-A-Stable-Standard.html

I had been working on a similar idea to his for a few months, which I believed at the time was an indication that I was vindicated in my idea. It's turned out that my not the case, but I don't have the cards right now for Esper; it'd require a heavy dose of trading and such to even build it.

--Tomas
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Quote:
Tomas Quinones profile imageOriginally posted by Tomas Quinones:
you can see his article about it here: http://www.starcitygames.com/article/25338_Attacking-A-Stable-Standard.html


I've said this before, but I don't see the use of parroting somebody else's opinion to try and prove yours. We aren't talking to Sam Black, he didn't write the article. Neither are we talking to Kibler nor Caleb.

Especially since this article was written before GTC was even spoiled! I mean, how can you use it as a defense of the meta.

What makes grixis well placed in the meta? Nothing IMO. You get Olivia. You don't get to play Thrag, resto, revelation, terminus, abrupt decay, supreme verdict, GoST, Reckoner. The list goes on, basically every good control card in the current standard. I mean, I just don't see a compelling reason to play this shard besides liking the colors.



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I'm not trying to parrot Black's opinion. Black published his article a long time after I'd been working on my deck and testing it, as I said, so if anything, he would have been parroting mine at the time. Jason seemed like he was asking for a reason why I chose it; I was giving him one.

As far as the cards you named, yes, I don't get to play with them. It was a choice I made; I'll own up to it. I wanted to play my favorite shard to see how it'd do. We're all wrong sometimes.

--Tomas
From the midst of the radiant light, the intrinsic sound of Truth will resound like the rumble of a thousand thunderclaps. Do not fear it! Do not try to flee!

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I tried making grixis midrange in last standard, in play testing it just didn't work too well like American midrange does. Without Sphinx's Revelation it definitely won't be as good as the decks with it.

Do you have the decklist for the UB stalker? Sounds very interesting and maybe something one of my friends would like to play.
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I don't, sorry. It seemed like something of a homebrew; I cannot find anything that's really similar to it on the internet. Best guess:

4 Watery Grave
4 Drowned Catacomb
8 Island
7 Swamp

4 Runechanter's Pike
4 Invisible Stalker
4 Blistercoil Weird
4 Nivmagus Elemental
3 Duskmantle Seer

4 Dimir Charm
4 Tragic Slip
4 Dissipate
2 Negate
4 Whispering Madness

Something like the above.

--Tomas
From the midst of the radiant light, the intrinsic sound of Truth will resound like the rumble of a thousand thunderclaps. Do not fear it! Do not try to flee!

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Ugh.. Blank posts.

You mean Drowned Catacomb emoticon . Thanks for trying to put the list together, I appreciate it. Might look into making a deck like this for my friends to play when they want to come to FNM with me. Looks like a fun homebrew.
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Uh... yeah my bad. Whoops.
From the midst of the radiant light, the intrinsic sound of Truth will resound like the rumble of a thousand thunderclaps. Do not fear it! Do not try to flee!

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